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HTML5 Canvas Game: HTML5 Audio and Finishing Touches

    http://blog.sklambert.com/html5-canvas-game-html5-audio-and-finishing-touches/#:~:text=To%20add%20HTML5%20audio%20to%20the%20game%2C%20we%E2%80%99ll,sound%20pool%20to%20use%20for%20the%20sound%20effects
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The state of Audio in HTML5 Games | indiegamr

    http://indiegamr.com/the-state-of-audio-in-html5-games/
    The state of Audio in HTML5 Games. Posted on April 26, 2013 by olsn. HTML5 Gaming for desktop and mobile is a very trendy topic these days. The performance of canvas applications is getting better and better each day and technologies like CocoonJS or Ejecta even enable a close to native performance for canvas applications on mobile devices.

HTML5 Canvas Game: HTML5 Audio and Finishing Touches

    http://blog.sklambert.com/html5-canvas-game-html5-audio-and-finishing-touches/
    We’ll next implement audio in our game. To do this, we’ll be using the HTML5 Audio API to add game sounds. The HTML5 Audio API is still a bit funky when it comes to how it implements things. Because of this, we’ll be doing some ‘hackish’ style coding to make everything work properly. There are two things you should be aware of when using the HTML5 Audio API …

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    HTML Audio - How It Works. The controls attribute adds audio controls, like play, pause, and volume.. The <source> element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support the <audio> element.

audio - HTML5 games: play() failed because the user didn't ...

    https://gamedev.stackexchange.com/questions/163365/html5-games-play-failed-because-the-user-didnt-interact-with-the-document-fi
    var audio = new Audio('./soundtrack.format'); play it when you need like. var playPromise = audio.play();

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