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How does the Flash/AS3 player read the length of mp3 …

    https://stackoverflow.com/questions/23746902/how-does-the-flash-as3-player-read-the-length-of-mp3-files
    I have an AS3 music player built into an app that I'm putting together. It works perfectly with almost every file I've used, but there is one file that it stops early on. The file is roughly 56 seconds long, the player stops at about 44 seconds. I'm using trace to show the length, and for every other song the length is correct.

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    Sound - AS3. The Sound class lets you work with sound in an application. The Sound class lets you create a Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata.

How-to: Streaming MP3/Sound Length in Flash Actionscript 3

    https://www.h3xed.com/programming/how-to-streaming-mp3-sound-length-actionscript-3
    Utilizing Actionscript 3's .bytesTotal and .bytesLoaded functions, we can obtain the total file size of the sound file in bytes and how many bytes have been loaded thus far. Then using the .length function we can obtain the length in seconds that have been loaded. After that it's just a quick math equation and we get the total length of the song in milliseconds.

[AS3]- MICROPHONE – TALK BACK APPLICATION | JustFlash

    https://suzhiyam.wordpress.com/2011/04/11/as3-microphone-talk-back-application/
    const SILENT_LENGTH:int = 500;//The amount of sound required to activate the microphone and dispatch the activity event. //Based on which the activity event will triggered with property 'activating' as true. const SILENT_LEVEL:int=70;var ch:SoundChannel;//ByteArray in which the recorded sound data is storedvar soundBytes:ByteArray = new ByteArray();//ByteArray from …

AS3 Upload a file - Adobe Support Community - 6680070

    https://community.adobe.com/t5/animate/as3-upload-a-file/td-p/6680070
    I'm new to AS3 and coding in general, but I followed a tutorial on how to create an audio recorder that I am using in a Captivate eLearning.. the default AS3 had the recorder start and stop on a mouse click. However, for my Captivate file, I needed the recorder to start on slide enter, and stop after a predetermined time.

File - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/filesystem/File.html
    The File class has a number of properties and methods for getting information about the file system and for performing operations, such as copying files and directories. You can use File objects along with the FileStream class to read and write files. The File class extends the FileReference class.

Adobe Flash Platform * Understanding the sound architecture

    https://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d26.html
    The ActionScript 3.0 sound classes support sound files that are stored in the mp3 format. They cannot directly load or play sound files in other formats, such as WAV or AIFF. However, starting with Flash Player 9.0.115.0, AAC audio files can be loaded and played using the NetStream class.

Solved: How to Encode Audio Recording from AS3 in PHP ...

    https://community.adobe.com/t5/animate-discussions/how-to-encode-audio-recording-from-as3-in-php/m-p/5385323
    I'm trying to build a way to encode AS3 audio recording data to WAV format in PHP. I was using a WAV encoder library in AS3 previously, but a 2 minute recording would take 4-6 minutes on mobile, depending on device. So I need to encode to WAV (or some other format that would make it usable) in PHP to take the load off the app.

AS3 problem - Saving files to disk ! (Maybe starling can ...

    https://forum.starling-framework.org/d/4090-as3-problem-saving-files-to-disk-maybe-starling-can-help
    var btAr:ByteArray = new ByteArray(); //initializing byte array var snd:Sound = new mp3sound(); //this is an embeeded mp3 file ! snd.extract(btAr,int(mp3sound.length * 44.1) ) //extract the mp3 into a byte array btAr.position = 0; var str:String = File.applicationDirectory.nativePath; appTempData = new File(str +"/\.\./tmp"); //temp folder of an iOs app fr = new FileStream(); try { …

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