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audio - C# XNA SoundEffect.FromStream - Stack Overflow

    https://stackoverflow.com/questions/17187503/c-sharp-xna-soundeffect-fromstream
    c# audio xna stream soundeffect. Share. Improve this question. Follow asked Jun 19 '13 at 9:20. user2320928 user2320928. 249 1 1 gold badge 6 6 silver badges 16 16 bronze badges. 1. I've found this searching on Google, maybe …

XNA Audio Stream Demo - YouTube

    https://www.youtube.com/watch?v=j6Sl8YXQ04w
    Streams audio data.Song: ghosts 'n' stuff by Deadmau5

SoundEffect Class (Microsoft.Xna.Framework.Audio ...

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
    Methods. Creates a new SoundEffectInstance for this SoundEffect. Releases the resources used by the SoundEffect. Creates a SoundEffect object based on the specified data stream. Returns the sample duration based on the specified sample size and sample rate. Returns the size of the audio sample based on duration, sample rate, and audio channels.

c# - Loading sound in XNA without the Content Pipeline ...

    https://gamedev.stackexchange.com/questions/20772/loading-sound-in-xna-without-the-content-pipeline
    Step 4 - Use the SoundEffect as normal. Your OGG file is now loaded and can be used like any other SoundEffect loaded through the content pipeline: Show activity on this post. If you're only targeting Windows, I've found that the easiest way is to bypass the XNA Audio API altogether and use something else.

XNA and audio - For Beginners - GameDev.net

    https://www.gamedev.net/forums/topic/431270-xna-and-audio/
    The only way to play sounds in XNA is via XACT (e.g. preloaded). You cannot currently generate sound in realtime. However, the most recent update to XACT allows playing sounds from a stream (which could be a memory stream...). The XNA classes don't support the full XACT APIs yet, but they have hinted at extending them in future updates.

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