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audio - Looping music with intro in XNA using …

    https://stackoverflow.com/questions/2812397/looping-music-with-intro-in-xna-using-soundeffect
    The best solution I could find: create one Sound Bank. Drag both WAVs from the Wave Bank into that one Sound Bank. Each one should be a separate track. The looping track should be Track 2. Select it at the Play Wave level, check Infinite looping, and (crucially) set its time stamp to be the exact length of the intro part.

Looping background music in C#/XNA? : gamedev

    https://www.reddit.com/r/gamedev/comments/1dd3bu/looping_background_music_in_cxna/
    The mp3 format isn't built for seamless looping. Speaking very generally, an mp3 file consists of a series of "frames", where each frame contains audio data covering a constant period of time. The precise period of time covered by an mp3 frame will vary from file to file, based on the MP3 format and sample rate.

c# - Looping music seamlessly with XNA _AND_ while …

    https://stackoverflow.com/questions/25002397/looping-music-seamlessly-with-xna-and-while-app-is-in-the-background
    I can loop music seamlessly by using XNA (instructions here). ... the music loops but there is a nasty gap between plays. I'd like them to be seamless, that's why I tried #1. Problem is it stops whenever the power, home, or back buttons are pressed. ... Audio looping with XNA on Windows Phone 8 while the sound is still playing. 1.

How to create a seamless audio loop - with audacity - …

    https://www.youtube.com/watch?v=ryLpfVecUDs
    Making seamless audio loops is fun and easy. Learn how to get your music, games, songs and other creative ideas great sound.Get Audacity here:http://audacity...

SoundEffect Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/dd282429(v=xnagamestudio.41)
    Playing a Sound Looping a Sound Adjusting Pitch and Volume Applying a 3D Positional Effect to a Sound. Reference. SoundEffectInstance Class ContentManager.Load Generic Method SoundEffect Members Microsoft.Xna.Framework.Audio Namespace. Platforms. Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone

How to make a seamless loop in Audacity - Game Dev …

    https://gamedevbeginner.com/create-looping-sound-effects-for-games-for-free-with-audacity/
    Download and open Audacity, if you haven’t already. Drag and drop your source audio into the project window. You’ll be asked if you want to make a copy of the file, you can choose either option but it’s usually better to select ‘Make a Copy’. Select the section of audio that you’d like to loop using the Select tool.

Digital glitches seamless loop. Retro futuristic video ...

    https://www.storyblocks.com/video/stock/digital-glitches-seamless-loop-retro-futuristic-video-signal-damage-with-dead-pixels-noise-and-interference-errors-looping-3d-render-design-overlay-vfx-with-grunge-artifacts-and-broken-feed-in-4k-hyv0xna_sk1laesnc
    Digital glitches seamless loop. Retro futuristic video signal damage with dead pixels, noise and interference errors. Looping 3D render design overlay VFX with grunge, artifacts and broken feed in 4K royalty free stock video and stock footage. Download this video clip and other motion backgrounds, special effects, After Effects templates and more.

How To Seamlessly Loop Audio (Music & SFX) - YouTube

    https://www.youtube.com/watch?v=_tYXxUQcDXg
    Learn how to seamlessly loop audio whether it's music, ambience, or sound effects. In the looping tutorial, I go over 3 different scenarios where it goes fro...

xna - How do I loop my animations seamlessly? - Game ...

    https://gamedev.stackexchange.com/questions/54272/how-do-i-loop-my-animations-seamlessly
    If you want seamless looping animations, create your animations so that the start of the loop is the same pose as the end of the loop. Then when one loop ends, you can simply start playing the second loop without needing to make any changes. Alternatively, you can blend between the two animation poses. This is where you'll use your blendTime value.

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