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XNA 4.0 cannot create an AudioEngine - Stack Overflow

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    In Visual Studio, in your Game project, right click on References folder -> Add Reference Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK. Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.

AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v%3dxnagamestudio.42)
    AudioEngine Class. Article. 08/15/2012. 2 minutes to read. In this article. Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects.

Visual C# 2010 with XNA 4.0 Refresh cant find …

    https://social.msdn.microsoft.com/Forums/en-US/26fe6b76-c336-4630-9f81-9cfefd7054fc/visual-c-2010-with-xna-40-refresh-cant-find-audioengine-class
    At the moment I am studying programming video games with XNA 4.0 on the book with the title "Learning XNA 4.0". The first problem that I encountered, and I can not solve it: development studio can not find the class AudioEngine, and the class WaveBank and others, when declaring objects in a ... · I found a solution: Add Reference Microsoft.Xna ...

import - XNA 4.0 Refresh AudioEngine, WaveBank and Others ...

    https://gamedev.stackexchange.com/questions/44771/xna-4-0-refresh-audioengine-wavebank-and-others-not-found
    XNA 4.0 Refresh AudioEngine, WaveBank and Others Not Found. Ask Question Asked 9 years, 2 months ago. Active 9 years, 2 months ago. Viewed 466 times 1 \$\begingroup\$ I'm going through the Learning XNA 4.0 book, and unfortunately I installed XNA 4.0 refresh. All the code up until now has worked, with the exception of me needing to remove the ...

xna 4.0 - Creating XNA AudioEngine on windows game …

    https://stackoverflow.com/questions/8389044/creating-xna-audioengine-on-windows-game-project
    AudioEngine is actually in the Microsoft.Xna.Framework.Xact assembly. Add a reference to that, and everything should work as expected. Note that XACT is not available on Windows Phone 7 (this is why it is in a separate assembly). If you plan to go mobile later, use SoundEffect instead. Share Improve this answer answered Dec 6 '11 at 5:11

AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v=xnagamestudio.41)
    Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class AudioEngine : IDisposable See Also Tasks. Playing Sounds from an XACT Project Pausing a Sound (XACT) Adjusting Volume (XACT) Concepts. Sounds Overview. Reference. AudioEngine Members …

Class AudioEngine | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioEngine.html
    AudioEngine (String, TimeSpan, String) Path to a XACT settings file. Determines how many milliseconds the engine will look ahead when determing when to transition to another sound. A string that specifies the audio renderer to use. For the best results, use a lookAheadTime of 250 milliseconds or greater.

AudioEngine Class (Microsoft.Xna.Framework.Audio)

    https://www.monogame.net/docs/html/T_Microsoft_Xna_Framework_Audio_AudioEngine.html
    MonoGame is a simple and powerful .NET library for creating games for desktop PCs, video game consoles, and mobile devices. Based on Microsoft's XNA Framework, it provides the following features: Game framework. 2D and 3D rendering. Sound effect and music playback. Keyboard, mouse, touch, and controller inputs. Content building and optimization.

Updated to windows 10 - game now crashes on startup ...

    https://steamcommunity.com/app/413150/discussions/0/385429254948357592/
    When I updated to Windows 10, my game would no longer start until I updated my sound card drivers. Judging by "Microsoft.Xna.Framework.Audio.AudioEngine", I'm guessing you may have a similar issue.

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