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Microsoft.XNA.Framework.Audio.AudioEngine.Update ...

    https://www.msdn.microsoft.com/en-us/library/microsoft.xna.framework.audio.audioengine.update.aspx
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AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v%3dxnagamestudio.42)
    AudioEngine Class. Article. 08/15/2012. 2 minutes to read. In this article. Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects.

AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v=xnagamestudio.41)
    Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class AudioEngine : IDisposable See Also Tasks. Playing Sounds from an XACT Project Pausing a Sound (XACT) Adjusting Volume (XACT) Concepts. Sounds Overview. Reference. AudioEngine Members …

AudioEngine Class (Microsoft.Xna.Framework.Audio)

    https://www.monogame.net/docs/html/T_Microsoft_Xna_Framework_Audio_AudioEngine.html
    MonoGame is a simple and powerful .NET library for creating games for desktop PCs, video game consoles, and mobile devices. Based on Microsoft's XNA Framework, it provides the following features: Game framework. 2D and 3D rendering. Sound effect and music playback. Keyboard, mouse, touch, and controller inputs. Content building and optimization.

Download Microsoft XNA Game Studio 4.0 Refresh from ...

    https://www.microsoft.com/en-us/download/details.aspx?id=27599
    Install Microsoft Visual Studio 2010. 2. Obtain the latest updates for Visual Studio from Microsoft Update. 3. Download and run the Microsoft XNA Game Studio 4.0 Refresh installer. 4. Follow the setup instructions. 5. Launch Visual Studio 2010 from Microsoft XNA Game Studio 4.0 Refresh on the Start menu.

Class AudioEngine | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioEngine.html
    Update () Performs periodic work required by the audio engine. Declaration public void Update() Remarks Must be called at least once per frame. Events Disposing This event is triggered when the AudioEngine is disposed. Declaration public event EventHandler<EventArgs> Disposing Event Type Implements System. IDisposable In This Article Constructors

XNA 4.0 cannot create an AudioEngine - Stack Overflow

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    In Visual Studio, in your Game project, right click on References folder -> Add Reference Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK. Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.

Download Microsoft XNA Framework Redistributable 4.0 …

    https://www.microsoft.com/en-us/download/details.aspx?id=20914
    The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.

cant enter terraria after getting update. anyone now a way ...

    https://steamcommunity.com/app/105600/discussions/0/3074244288337715692/?ctp=2
    System.InvalidOperationException: this resource could not be created. at Microsoft.Xna.Framework.Audio.Audioengine..ctor(string settingsFile, TimeSpan LookAheadTime, String rendererld)at Terraria.Audio.LegacyAudioSystem..ctor() at Microsoft.Xna.Framework.Game.RunGame(booleanuseBlockingRun) at …

Solved - [BUG] multiplayer crashes entering barn | Stardew ...

    https://forums.stardewvalley.net/threads/bug-multiplayer-crashes-entering-barn.9940/
    at Microsoft.Xna.Framework.Audio.Cue.Update(Single dt) in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 591 at Microsoft.Xna.Framework.Audio.AudioEngine.Update() in C:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact ...

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