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XNA Audio Troubles… | James R. Twine's Blog Site

    https://www.jrtwine.com/blog/?p=69
    If I turn off the sound, memory usage remains stable, even after running the game (in its attract mode) for more than 12 hours. It normally started to get slow after 45 minutes or so. Looking up memory-related issues with audio in XNA, I read that other people have a similar problem, but only if they are not calling Update(…) in the Audio ...

audio - XNA 4.0 cannot create an AudioEngine - Stack …

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    I am working from the same book, and have the same problem as the original question. The solution provided by Andrew doesn't work as doesn't exist as well. I am unable to use AudioEngine class in my project. I have tried adding this using statement: using Microsoft.Xna.Framework.Xact; I'm not sure what to do.

Solved: XNA Game: playing and stopping audio | Tech ...

    https://forums.techguy.org/threads/solved-xna-game-playing-and-stopping-audio.910015/
    Hi all. I'm currently having to make an XNA game for a University project. One problem I am having is playing and stopping audio. Right now I can successfully play a .WAV file, using this code: ContentManager contentManager = new ContentManager(this.Services, @"Content\\Audio"); //

RUS: Нет звука в играх, основанных на XNA. ENG: No sound ...

    https://answers.microsoft.com/en-us/xbox/forum/all/rus-%d0%bd%d0%b5%d1%82/d1875766-019f-45b6-8523-efcefdc62a66
    Launch Terraria and see if you have audio. If that doesn’t work, they recommend reinstalling the XNA Framework to verify that it’s functioning as expected. Uninstall XNA Framework from the Control Panel

Scratchy Audio Fix | Ely Bob's space

    https://elybob.wordpress.com/2011/06/19/scratchy-audio-fix/
    Audio In XNA. Recently I downloaded a few audio clips from Pond5, and there were problems! Not with the audio nor with Pond5, althought the audio was a bit pricey it is good quality. The problem came when I was trying to get them into my game content. I was trying to make a demo of 3D sound using multiple point sources, the textbook example ...

xna - Scaling Sound Effects and Physics with Framerate ...

    https://gamedev.stackexchange.com/questions/44255/scaling-sound-effects-and-physics-with-framerate
    I don't know about XNA specific but as I understand your scenario, you have two options for the jumping problem (that will probably appear again in other situations later, ie misdetected collisions that allow wall trespassing): 1- You must measure the delta time between frames and multiply each acceleration/velocity vectors using that delta as factor. 2- Fix your timesteps.

SoundEffect Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/dd282429(v=xnagamestudio.41)
    Playing a Sound Looping a Sound Adjusting Pitch and Volume Applying a 3D Positional Effect to a Sound. Reference. SoundEffectInstance Class ContentManager.Load Generic Method SoundEffect Members Microsoft.Xna.Framework.Audio Namespace. Platforms. Xbox 360, Windows 7, Windows Vista, Windows XP, Windows Phone

Solved - No Sound At All (vanilla Stardew Valley ...

    https://forums.stardewvalley.net/threads/no-sound-at-all-vanilla-stardew-valley.9707/
    EDIT: So after looking into the 1.5.5 patch notes and using the compatibility mode beta, I've come to the conclusion that this is a problem related the switch to Monogame. As the compatibility mode uses XNA, and functions, which also fits with the fact that the sound stopped working after the 1.5.5 update. I hope a way to fix this is found.

Fix sound problems in Windows 10 - support.microsoft.com

    https://support.microsoft.com/en-us/windows/fix-sound-problems-in-windows-10-73025246-b61c-40fb-671a-2535c7cd56c8
    The audio troubleshooter might be able to fix audio problems automatically. To run the troubleshooter. In the search box on the taskbar, type audio troubleshooter, select Fix and find problems with playing sound from the results, then select Next.. Select the device you want to troubleshoot and then continue through the troubleshooter.

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