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MonoGame Tutorial: Audio - GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    First you create an AudioEngine using the xgs file, then a SoundBank using the xsb and a WaveBank unsing the xwb file. We then play the Cue we …

Trying to play ogg music combining NVorbis and XNA …

    https://social.msdn.microsoft.com/Forums/en-US/d30eae41-fcef-4174-b9b7-1a5db12033b3/trying-to-play-ogg-music-combining-nvorbis-and-xna-soundeffect
    Hello, I try to play a ogg music file using NVorbis and XNA SoundEffect (I have downloaded NVorbis from https://nvorbis.codeplex.com and rebuild it as Windows phone class to reference it in my main app). here is the code: SoundEffect toto; SoundEffectInstance toti; string _audioPath = "music/rubberd · Hello, Maybe I'm missing something but the value of ...

.ogg in/with XNA - Engines and Middleware - GameDev.net

    https://www.gamedev.net/forums/topic/514099-ogg-inwith-xna/
    We didn't even think about it, but XNA doesn't natively support .ogg files. So, we're not -entirely- sure what we should do. Our finished soundtrack as .ogg is about 77 megs, which is big by itself. With the .adpcm format, one of the few XNA supports, it's more than double that. Nearly 180 megs. Does anyone know a bit about this?

xna - MonoGame audio format - Game ... - Stack Exchange

    https://gamedev.stackexchange.com/questions/75679/monogame-audio-format
    MP4 AAC is a well supported playback format according to the docs, but the MonoGame content project only seems to compile MP3/WAV/WMA formats. I tried to put raw aac files in my android game but the content manager wouldnt load them, only raw wav files work, but they are large in size. I would like to know how to load aac or ogg audio files.

c# - Loading sound in XNA without the Content Pipeline ...

    https://gamedev.stackexchange.com/questions/20772/loading-sound-in-xna-without-the-content-pipeline
    Step 4 - Use the SoundEffect as normal. Your OGG file is now loaded and can be used like any other SoundEffect loaded through the content pipeline: Show activity on this post. If you're only targeting Windows, I've found that the easiest way is to bypass the XNA Audio API altogether and use something else.

[XNA Song] Add mp3 support · Issue #17 · FNA …

    https://github.com/FNA-XNA/FAudio/issues/17
    From the beginning, FNA has always supported Ogg Vorbis files exclusively, primarily due to patent/licensing concerns and the ability to share dependencies with the Theora-based VideoPlayer. However, part of FAudio's new features is usin...

c# - Ideal choice for this game, XNA or SlimDX (DirectX …

    https://stackoverflow.com/questions/3799337/ideal-choice-for-this-game-xna-or-slimdx-directx-10
    XNA doesn't have immediate support for OGG but there are several nice converters out there. If you didn't want the hassle of converting them before hand, you could create your own Content Pipeline Processor to do the conversion for you.

Online OGG converter - Online convert

    https://audio.online-convert.com/convert-to-ogg
    Just upload your file and the OGG conversion process starts immediately. You can also upload a video to extract the audio track to the OGG format. We are constantly adding new input formats to the OGG converter. Right now we support over 20 source formats like MP3 to OGG, WMA to OGG, FLV to OGG, WAV to OGG, WMV to OGG and more.

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