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MonoGame Tutorial: Audio - GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    In this chapter we are going to look at using audio in XNA. Originally XNA supported one way of playing audio, using XACT (Cross Platform Audio …

[XNA Song] Add mp3 support · Issue #17 · FNA …

    https://github.com/FNA-XNA/FAudio/issues/17
    New Feature. Comments. flibitijibibo added the New Feature label on Jul 13, 2018. flibitijibibo mentioned this issue on Jul 13, 2018. Content.Load<Song> Gives a NullReferenceException FNA-XNA/FNA#191. Closed. flibitijibibo mentioned this issue on Jun 10. Port FNA over Media Foundation instead of Theorafile. madewokherd/FNA#4.

c# - Dynamic audio player for an XNA Game - Stack …

    https://stackoverflow.com/questions/17127499/dynamic-audio-player-for-an-xna-game
    If you're going to use XNA's built in system, just use the regular Content.Load<Song> ("mysong"); method - or try loading it as a SoundEffect using SoundEffect.FromStream (new System.IO.FileStream ("MyFile.mp3", System.IO.FileMode.Open)); - which is intended for .wav sounds but should be compatible with other MS-approved audio files.

程序代写代做代考 5 Simple XNA Audio - PowCoder代写

    https://powcoder.com/2021/01/20/%e7%a8%8b%e5%ba%8f%e4%bb%a3%e5%86%99%e4%bb%a3%e5%81%9a%e4%bb%a3%e8%80%83-5-simple-xna-audio/
    Play sounds for background music or sound effects using SoundEffect and SoundEffectInstance classes Longer sound samples such as songs can be played using media playing features of XNA. Using MediaPlayer and Song classes allows you to play compressed .mp3 and .wma files as background music. 2 Simple Audio Playback © VTC 2016

Download Microsoft XNA Game Studio 4.0 from Official ...

    https://www.microsoft.com/en-us/download/details.aspx?id=23714
    XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4.

audio - Playing a Song in MonoGame - Game Development ...

    https://gamedev.stackexchange.com/questions/146196/playing-a-song-in-monogame
    I believe the content importers are set up in a way that any .wav file must be loaded as a SoundEffect, and any .mp3 or .wma file must be loaded as a Song.. Your best bet is probably to convert the file to an .mp3, or load and play your music as a SoundEffect.

In a Windows Phone 7 app with XNA - how do I include an ...

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/0d032e23-f0fa-42fb-8664-47c1bd546ba2/in-a-windows-phone-7-app-with-xna-how-do-i-include-an-mp3-file-and-play-in-the-xna-page
    The Build Action will be Compile (the XNA Content Pipeline compiles the asset into a format suitable for use by XNA; in this case it'll turn your MP3 into a WMA which it then packages as an XNB file). The Content Importer should be the "MP3 Audio File - XNA Framework" importer. The Content Processor should be the "Song - XNA Framework" processor.

Class AudioContent | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent.html
    The name of the file that the converted audio should be saved into. This is used for SongContent, where the audio is stored external to the XNB file. If this is null, then the converted audio is stored in the Data property.

XNB Builder download | SourceForge.net

    https://sourceforge.net/projects/xnbbuilder/
    XNA XML Files: *.xml Audio Files: *.mp3;*.wav;*.wma Video Files: *.wmv Support for some filetypes may be incomplete, graphics filetypes should all be fine. If there's an issue with converting a certain filetype, please let me know! Project Samples. Project Activity. See All Activity > …

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