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Using the AudioManager Class to Play Sounds and Music …

    https://www.codeproject.com/articles/600275/using-the-audiomanager-class-to-play-sounds-and-mu
    AudioManager Manage Audios In XNA, you can use the SoundEffectInstance, SoundEffect, or MediaPlayer class to play audios, SoundEffect and SoundEffectInstance are both available to play a short sound file, but there are also subtle differences, you can refer to The differences between SoundEffect and SoundEffectInstance in XNA.

MonoGame-Samples/AudioManager.cs at master · …

    https://github.com/CartBlanche/MonoGame-Samples/blob/master/Audio3D/AudioManager.cs
    public class AudioManager : Microsoft. Xna. Framework. GameComponent { # region Fields // List of all the sound effects that will be loaded into this manager. static string [] soundNames = { "CatSound0", "CatSound1", "CatSound2", "DogSound", }; // The listener describes the ear which is hearing 3D sounds. // This is usually set to match the camera.

Namespace Microsoft.Xna.Framework.Audio | MonoGame ...

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.html
    Xna. Framework. Audio Classes Audio Emitter Represents a 3D audio emitter. Used to simulate 3D audio effects. Audio Engine Class used to create and manipulate code audio objects. Audio Listener Represents a 3D audio listener. Used when simulating 3D Audio. Cue Manages the playback of a sound or set of sounds. Dynamic Sound Effect Instance

c# - Loading sound in XNA without the Content Pipeline ...

    https://gamedev.stackexchange.com/questions/20772/loading-sound-in-xna-without-the-content-pipeline
    Step 4 - Use the SoundEffect as normal. Your OGG file is now loaded and can be used like any other SoundEffect loaded through the content pipeline: Show activity on this post. If you're only targeting Windows, I've found that the easiest way is to bypass the XNA Audio API altogether and use something else.

SoundEffect Class (Microsoft.Xna.Framework.Audio ...

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
    Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels. SoundEffect (array<Byte [], Int32, Int32, Int32, AudioChannels, Int32, Int32) Initializes a new instance of SoundEffect with specified parameters such as audio sample rate, channels, looping criteria, and a buffer to hold the audio. Top.

c# - Does XNA provide audio input (line in)? - Stack …

    https://stackoverflow.com/questions/535547/does-xna-provide-audio-input-line-in
    To answer your question, no, you can't access audio line-in through the XNA APIs. You'd have to look at some other library such as Port Audio that would give you access to features like that. But then you'd be restricted to running on windows (ie. no xbox or zune).

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