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AudioFormat Class (Microsoft.Xna.Framework.Audio ...

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/hh392250(v=xnagamestudio.35)
    System.Object Microsoft.Xna.Framework.Audio.AudioFormat. Namespace: ... Gets the encoding format of the audio format as a WaveFormatType value. Top. Remarks. AudioFormat reports specific data about audio capture devices based on the host client system and provides the information in a platform-neutral way.

MonoGame Tutorial: Audio - GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    August 3, 2020. / Audio, C#, XNA. In this chapter we are going to look at using audio in XNA. Originally XNA supported one way of playing audio, using XACT (Cross Platform Audio Creation Tool ). Since the initial release they added a much simplified API.

xna - MonoGame audio format - Game Development Stack Exchange

    https://gamedev.stackexchange.com/questions/75679/monogame-audio-format
    MP4 AAC is a well supported playback format according to the docs, but the MonoGame content project only seems to compile MP3/WAV/WMA formats. I tried to put raw aac files in my android game but the content manager wouldnt load them, only raw wav files work, but they are large in size. I would like to know how to load aac or ogg audio files.

SoundEffect Class (Microsoft.Xna.Framework.Audio ...

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
    Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels. SoundEffect (array<Byte [], Int32, Int32, Int32, AudioChannels, Int32, Int32) Initializes a new instance of SoundEffect with specified parameters such as audio sample rate, channels, looping criteria, and a buffer to hold the audio. Top.

Class SoundEffect | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.SoundEffect.html
    The formats supported are: 8-bit unsigned PCM16-bit signed PCM24-bit signed PCM32-bit IEEE float PCMMS-ADPCM 4-bit compressedIMA/ADPCM (IMA4) 4-bit compressed FromStream (Stream) Creates a new SoundEffect object based on the specified data stream. Declaration public static SoundEffect FromStream (Stream stream) Parameters Returns Remarks

c# - Does XNA provide audio input (line in)? - Stack …

    https://stackoverflow.com/questions/535547/does-xna-provide-audio-input-line-in
    You can load many audio formats (WAV, MP3, WMA just to name a few) via Content.Load() directly, using the classes Audio.SoundEffect and/or Media.Song to manage them. – CloudyMusic Feb 11 '09 at 16:42

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