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c# - Loading sound in XNA without the Content Pipeline ...

    https://gamedev.stackexchange.com/questions/20772/loading-sound-in-xna-without-the-content-pipeline
    This is the decoded raw PCM data of the file: byte[] data = decoder.SelectMany(chunk => chunk.Bytes.Take(chunk.Length)).ToArray(); Step 3 - Create SoundEffect from stream containing complete wave file header. However, the stream that SoundEffect requires must contain not only the raw data, but also the complete wave file header. You can use ...

Playing multiple MP3s in XNA App - …

    https://social.msdn.microsoft.com/Forums/en-US/b87c70c0-1708-441c-abf4-5a4c8dbac63c/playing-multiple-mp3s-in-xna-app
    MediaPlayer is indeed the only way to play MP3 files, and it can only play one file at a time. 2. You need to manage it yourself. 3. Never block Update (). 4. SoundEffect uses WAV-based sound effects and can play multiple effects at the same time. MediaPlayer is for playing songs. Wednesday, June 29, 2011 4:48 AM.

C# PCM data audio player for Silverlight 5 - Stack Overflow

    https://stackoverflow.com/questions/6612022/c-sharp-pcm-data-audio-player-for-silverlight-5
    Is there a way in SilverLight 5 to play PCM data? This could be obtained from a stream from a web Server or obtained by reading a WAV …

Playing multiple MP3s in XNA App - social.msdn.microsoft.com

    https://social.msdn.microsoft.com/forums/windowsapps/en-us/b87c70c0-1708-441c-abf4-5a4c8dbac63c/playing-multiple-mp3s-in-xna-app
    Yep. MP3 files can be made to loop in XNA (well, XNA simulates a loop), but not without a clear pause before restarting. WAV files work very well. So the one file type that loops correctly from a technical standpoint cannot be used for looping music, leaving the file type that doesn't loop correctly as our only option? That can't be right.

GET Sound Effects in Windows Phone 8 Applications / Sudo ...

    https://gonzalezalad1962.blogspot.com/2022/01/get-sound-effects-in-windows-phone-8.html
    Play sound personal effects with XNA. To play sound effects, you can use the XNA library. Despite the fact that this program library was developed to exercise within the frame of the XNA infrastructure when underdeveloped game projects, it can be used in Windows Phone applications to play sounds. To do this is quite simple:

Audio Formats PCM And Which One Is Right For You

    https://audiophilemusic.io/audio-formats-pcm-and-which-one-is-right/
    Most AIFF files contain uncompressed audio in PCM format. The AIFF file is just a wrapper for the PCM encoding, making it more suitable for use on Mac systems. Audio Formats With Lossless Compression. Opposite lossy compression is lossless compression, which is a method that reduces an audio file’s size without ANY loss of data between the ...

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