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audio - XNA 4.0 cannot create an AudioEngine - Stack …

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    In Visual Studio, in your Game project, right click on References folder -> Add Reference. Select Browse tab, and navigate to Program Files (x86)/Microsoft XNA/XNA Game Sudio/v4.0/References/Windows/x86/, select Microsoft.Xna.Framework.Xact.dll and click on OK. Add using Microsoft.Xna.Framework.Audio; and you should be able to use AudioEngine class.

xna 4.0 - Creating XNA AudioEngine on windows game …

    https://stackoverflow.com/questions/8389044/creating-xna-audioengine-on-windows-game-project
    This is an error in the documentation. AudioEngine is actually in the Microsoft.Xna.Framework.Xact assembly. Add a reference to that, and everything should work as expected. Note that XACT is not available on Windows Phone 7 (this is why it is in a separate assembly). If you plan to go mobile later, use SoundEffect instead.

Microsoft.Xna.Framework.Audio.NoAudioHardwareException ...

    https://steamcommunity.com/app/778700/discussions/0/1629663273597514367/
    [0005.00] Error: Unhandled exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> Microsoft.Xna.Framework.Audio.NoAudioHardwareException: External component has …

AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v%3dxnagamestudio.42)
    Represents the audio engine. Applications use the methods of the audio engine to instantiate and manipulate core audio objects. Syntax 'Declaration Public Class AudioEngine Implements IDisposable public class AudioEngine : IDisposable public ref class AudioEngine : IDisposable Requirements. Namespace: Microsoft.Xna.Framework.Audio

Need Help. Microsoft.Xna.Framework error. :: Terraria ...

    https://steamcommunity.com/app/105600/discussions/0/558756256023613777/
    i downloaded the installer, and repaired it. it works ok now. thanks for help "Stampty's fan". Good to know it was XNA crash. :p

XNA - Winforms Audio Engine Thread Abort

    https://social.msdn.microsoft.com/Forums/en-US/6c8d3ea1-e08e-4ce8-8df2-1f943d1bd794/xna-winforms-audio-engine-thread-abort
    Hello! I don't know if this is the appropriate place to post this since it's surrounding XNA in Winforms but since i'm using vb.net... Anyway, i have made a simple sound class to play sounds using XNA, Code: Imports Microsoft.Xna.Framework.Audio Imports Microsoft.Xna.Framework Public Class ... · Public Class CrystalSound Public Class …

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