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SoundEffect Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/dd282429(v=xnagamestudio.41)
    You can create a SoundEffect by calling ContentManager.Load. When you make that call, use the type SoundEffect and the asset name of an audio file. The audio file must be part of the Content project. Be sure to use the SoundEffect - XNA Framework content processor. The only limit to the number of loaded SoundEffect objects is memory.

c# - XNA sound effect - Stack Overflow

    https://stackoverflow.com/questions/23990746/xna-sound-effect
    Take a look look here: SoundEffect thunder; thunter=Content.Load<SoundEffect> ("thunder"); foreach (flash flash in flashes) if (flash.visible==true) if (time >1 && time <3) thunder.Play (); //now it sounds bad because it is played a lot of times.. I want it to be played only once! (the sound is 5 sec long) c# xna. Share.

SoundEffect Class (Microsoft.Xna.Framework.Audio ...

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282429(v=xnagamestudio.35)
    Initializes a new instance of SoundEffect based on an audio buffer, sample rate, and number of audio channels. SoundEffect (array<Byte [], Int32, Int32, Int32, AudioChannels, Int32, Int32) Initializes a new instance of SoundEffect with specified parameters such as audio sample rate, channels, looping criteria, and a buffer to hold the audio. Top.

SoundEffectInstance Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/dd282421(v=xnagamestudio.41)
    Provides a single playing, paused, or stopped instance of a SoundEffect sound. Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class SoundEffectInstance : IDisposable Remarks. You can create a SoundEffectInstance by calling SoundEffect.CreateInstance.

Class SoundEffect | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.SoundEffect.html
    SoundEffect.Play () can be used for 'fire and forget' sounds. If advanced playback controls like volume or pitch is required, use SoundEffect.CreateInstance (). Constructors SoundEffect (Byte [], Int32, AudioChannels) Create a sound effect. Declaration public SoundEffect (byte [] buffer, int sampleRate, AudioChannels channels) Parameters Remarks

SoundEffectInstance Class (Microsoft.Xna.Framework.Audio ...

    https://docs.microsoft.com/en-us/previous-versions/windows/silverlight/dotnet-windows-silverlight/dd282421%28v%3dxnagamestudio.35%29
    Provides a single playing, paused, or stopped instance of a SoundEffect sound. Inheritance Hierarchy System.Object Microsoft.Xna.Framework.Audio.SoundEffectInstance

xna - Sound effects in separate thread? - Game Development ...

    https://gamedev.stackexchange.com/questions/47212/sound-effects-in-separate-thread
    Create an empty XNA game, add 100-100k sound effects, and see where it becomes a performance bottleneck. \$\endgroup\$ – ashes999. Jan 11 '13 at 21:52. Add a comment | 1 Answer Active Oldest Votes. 4 \$\begingroup\$ First things first: If you're targeting XBLIG and Windows desktop, you're using XACT, right? ...

c# - xna sound effect failed to load - Stack Overflow

    https://stackoverflow.com/questions/41989350/xna-sound-effect-failed-to-load
    I am having trouble getting XNA sound effect to load. I have tried selecting the file through cwd as well as a full static directory, but when …

XNA Tutorial 25 - Sound Effects and Music - YouTube

    https://www.youtube.com/watch?v=inJK28LdGbI
    Adding sound effects and music into your game. Making it that much more attractive :3Thank you.

xna - Xaudio2 XAPO Effects - Game Development Stack Exchange

    https://gamedev.stackexchange.com/questions/5619/xaudio2-xapo-effects
    Show activity on this post. I've been working with XAudio2. After looking at the samples, example code, and sparse documentation available from Microsoft and the MSDN, I've found that there aren't any easy-to-find resources on creating and using XAPO effects, nor any XAPO effects produced by third parties that I can download and/or buy.

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