We have collected the most relevant information on Xna Audio Compression. Open the URLs, which are collected below, and you will find all the info you are interested in.


Namespace Microsoft.Xna.Framework.Content.Pipeline.Audio ...

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Content.Pipeline.Audio.html
    Namespace Microsoft.Xna.Framework.Content.Pipeline.Audio Classes AudioContent. Encapsulates and provides operations, such as format conversions, on the source audio. This type is produced by the audio importers and used by audio processors to produce compiled audio assets. ... Compression quality of the audio content.

In a Windows Phone 7 app with XNA - how do I include an ...

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/0d032e23-f0fa-42fb-8664-47c1bd546ba2/in-a-windows-phone-7-app-with-xna-how-do-i-include-an-mp3-file-and-play-in-the-xna-page
    The Content Importer should be the "MP3 Audio File - XNA Framework" importer. The Content Processor should be the "Song - XNA Framework" processor. You can adjust the compression quality in the content processor's properties; "Best" is essential 192 kbps audio, "Medium" = 128 kbps; "Low" = 96 kbps.

Using XACT | Professional XNA Programming: Building …

    https://flylib.com/books/en/4.126.1.72/1/
    After setting the new compression for the music file you should now get file sizes of around 5–6 MB for the Xbox directory and 10 MB for the Win directory (see Figure 9-8). For the Rocket Commander XNA project these file sizes are almost twice as …

audio - Looping music with intro in XNA using …

    https://stackoverflow.com/questions/2812397/looping-music-with-intro-in-xna-using-soundeffect
    Sound A is an 18 second intro designed to be played once. Sound B is a 1 minute looping track. I'd like to play Sound A once, then once Sound A is done, immediately play Sound B and keep looping Sound B until I tell it to stop. This is supposed to be looping town music in an RPG. I've tried doing this in code using just SoundEffect, but there's ...

WP7 play many compressed (mp3, wma etc) audio files ...

    https://stackoverflow.com/questions/7022360/wp7-play-many-compressed-mp3-wma-etc-audio-files-simultaneously-dynamically
    Use the built-in XNA content pipeline sound effect compression! The default setting for a SoundEffect content type is "Best" compression quality (which appears to, in fact, be no compression at all). Set the compression quality to "Low" and you will get a much, much smaller file. Or "Medium" for a nice balance between size and quality.

Playing multiple MP3s in XNA App

    https://social.msdn.microsoft.com/Forums/en-US/b87c70c0-1708-441c-abf4-5a4c8dbac63c/playing-multiple-mp3s-in-xna-app
    It's not as compressed as an MP3, but it is significantly better than raw PCM. XACT is not supported on Windows Phone. ADPCM cannot be used for XNA's SoundEffect on Windows Phone, despite what the codec page says. Make a ADPCM file.

Download Microsoft XNA Framework Redistributable 4.0 …

    https://www.microsoft.com/en-us/download/details.aspx?id=20914
    The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.

Compress Audio Files Online Free - Media.io

    https://www.media.io/audio-compressor.html
    1. Step 1: Upload Audio Files. Add the audio files of any format to compress from computer, device or network disk. 2. Step 2: Compress Audio File. Choose a desired audio quality to reduce audio size and click Compress to run compressing process. 3.

The XNA Content Pipeline is Bad and You Shouldn't Use It

    https://flibitijibibo.com/xnacontent.html
    Songs in XNA are in .wma format, so what XNA does with mp3 files is convert them to .wma. You know, lossy-to-lossy. This Is Fine (TM). For FNA, just ask your composer for the masters and compress them down to Ogg Vorbis if they (or Bandcamp) haven't already done that for you. They won't bite, trust me!

ADPCM Overview - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/adpcm-overview
    Currently, ADPCM compression is only available for Windows, including XNA Game Studio Express for Windows deployments. ADPCM Encoding Audio data is encoded to ADPCM using the AdpcmEncode command-line tool. AdpcmEncode In order to encode audio files as ADPCM for use with XAudio2, use the AdpcmEncode command-line tool. ADPCM Decoding

Now you know Xna Audio Compression

Now that you know Xna Audio Compression, we suggest that you familiarize yourself with information on similar questions.