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How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    Playing the sound Whereever you want to play the sound, simply call the play method of the AVAudioPlayer object! audioPlayer.play () To make things more …

Swift AVAudioPlayer (Xcode) - Play Audio File Outside ...

    https://stackoverflow.com/questions/56540569/swift-avaudioplayer-xcode-play-audio-file-outside-application-bundle
    Swift AVAudioPlayer (Xcode) - Play Audio File Outside Application Bundle - Stack Overflow. In my Xcode project, I have the following code set up (simplified code):import Cocoaimport AVKitclass ViewController: NSViewController { var audioPlayer = AVAudioPlayer() override func. …

xcode - AVAudioPlayer sounds will not play under 1 …

    https://stackoverflow.com/questions/36067508/avaudioplayer-sounds-will-not-play-under-1-second-apart
    I have 0.2sec long sound file "beep.caf" that I am trying to get to play rapidly. If I set the sounds to play 1 second apart, they play just fine, but if I set them to play any less like 0.8, only the first sound plays. I have the same problem using AudioServicesPlaySystemSound too. To play the sound twice rapidly I have the following function:

SwiftUI | Play audio with AVAudioPlayer | Swift Productions

    https://medium.com/swift-productions/swiftui-play-an-audio-with-avaudioplayer-1c4085e2052c
    Start a new Xcode project Go to Xcode > Select App and call your SwiftUI project videoPlayer Grab a .mp3 file Drag and drop an .mp3 file …

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    With those two lines of code inserted, all you need to do is play your audio file. This is done first by finding where the sound is in your project using path (forResource:), then creating a file URL out of it. That can then get passed to AVAudioPlayer to create an audio player object, at which point – finally – you can play the sound.

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