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Errors while trying to play sounds with AudioToolbox in ...

    https://stackoverflow.com/questions/14793640/errors-while-trying-to-play-sounds-with-audiotoolbox-in-xcode-4-6
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Audio Toolbox - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox
    Overview. The AudioToolbox framework provides interfaces for recording, playback, and stream parsing. In iOS, the framework provides additional interfaces for managing audio sessions.

iOS - How to play a short sound clip with AudioToolbox in ...

    https://discover.hubpages.com/technology/Play-a-short-sound-clip-with-AudioToolbox-in-Swift
    And here’s the code to make our Play button play our sound clip: @IBAction func playSoundClip(sender: AnyObject) { let filePath = NSBundle.mainBundle().pathForResource( "glassSound" , ofType: "mp3" ) soundURL = NSURL(fileURLWithPath: filePath!)

AudioToolbox | Apple Developer Forums

    https://developer.apple.com/forums/tags/audiotoolbox/
    Crashed: com.apple.coreaudio.auremoteio 0 AudioToolbox 0x18c489058 SampleRateConverter::SetProperty(unsigned int, unsigned int, void const*) + 192 1 AudioToolbox 0x18c669580 AudioConverterSetProperty + 96 2 AudioToolbox 0x18c51c638 AUConverterBase::SetupConverter(unsigned int, bool) + 1340 3 AudioToolbox 0x18c3fe948 …

iOS SDK: Playing Touch Tones with the Audio Toolbox …

    https://code.tutsplus.com/tutorials/ios-sdk-playing-touch-tones-with-the-audio-toolbox-framework--mobile-5579
    Step 2: Import the Touch Tone WAV Files. Download and open the source code attached to this Mobiletuts+ post and find the folder entitled "Audio". Drag this entire folder into the "Resources" folder of the Xcode Project Navigator, making sure …

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/1405202-audioservicesplayalertsound
    In iOS, the duration of the sound to be played must not be more than 30 seconds. Note. System-supplied alert sounds and system-supplied user-interface sound effects are not available to your iOS application. For example, using the k System Sound ID _User Preferred Alert constant as a parameter to the Audio Services Play Alert Sound function ...

Audio - Apple Developer

    https://developer.apple.com/audio/
    Create dynamic audio experiences for music, games, and apps that incorporate 3D space, react to events, or vary in response to environmental cues. Documentation. PHASE; Designing Audio Experiences. Whether sound is a primary aspect of your app’s experience or an embellishment, learn how people expect sound to behave and meet those expectations.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

How to make iOS Apps: Intro to XCode 4: Adding Sound to ...

    https://www.youtube.com/watch?v=T1oJe-E0d9M
    This video covers adding system sound to your app, short sound that play when the device is not muted. Be sure to subscribe and leave your thoughts in the co...

How To Play Audio With The iPhone SDK » The App Business Blog

    http://iphoneincubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk
    Now we need some code to play the audio file. Add this at the top of your file: #import "AudioFX.h" Then use this code where you want to play the audio file: AudioFX *audio = [[AudioFX alloc] initWithPath:@"Completed.caf"]; ; “Completed.caf” is the name of the audio file that you added as a resource to your project.

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