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Tutorial: Gen Code Export: AudioUnits | Cycling '74

    https://cycling74.com/tutorials/gen-code-export-audiounits/#:~:text=%20Preliminaries%20%201%20Download%20the%20%E2%80%9CAudio%20Tools,the%20one%20from%20Feb.%2016%2C%202012.%20More%20
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Introduction - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/Introduction/Introduction.html
    Audio Unit Development Fundamentals, a bird's eye view of audio unit development, covering Xcode, the Core Audio SDK, design, development, testing, and deployment. The Audio Unit, design and programming considerations for the part of an audio unit that performs the audio work

How To Create An Audio Player In xCode 8 (Swift 3.0 ...

    https://www.youtube.com/watch?v=jiGZ6s9CHks
    In this video, I show you how you can create a basic audio player/music player, and work with audio in xCode 8 with Swift 3.0.Check out my Swift courses: htt...

XCode Tutorial 7: Playing Audio - YouTube

    https://www.youtube.com/watch?v=oDatE-oANS8
    http://www.99centsappdevelopment.comhttp://www.facebook.com/99centsappdevelopmentIn this tutorial we look at playing audio, pausing it, adjusting the volume,...

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Core Audio uses the notion of proxy objects to represent such things as files, streams, audio players, and so on. When you want your application to work with an on-disk audio file, for example, the first step is to instantiate an audio file object of type AudioFileID.

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