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xcode - AVAudioSession setCategory availability in Swift …

    https://stackoverflow.com/questions/52413107/avaudiosession-setcategory-availability-in-swift-4-2
    The trick is simply to build a separate framework (or lib) to wrap the call to setCategory (_:) using an older version of Swift (like 4.1). In this framework, you only need to have: import AVFoundation extension AVAudioSession { @available (iOS 3.0, tvOS 9.0, watchOS 2.0, *) @objc open func setCategorySwift (_ category: String) throws { try ...

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudiosession
    An audio session acts as an intermediary between your app and the operating system—and, in turn, the underlying audio hardware. You use an audio session to communicate to the operating system the general nature of your app’s audio without detailing the specific behavior or required interactions with the audio hardware.

AVAudioSession | Apple Developer Forums

    https://developer.apple.com/forums/tags/avaudiosession
    If I use any other setMode than measurement, then there is an embedded audio processing that I want to avoid. playbackSession = AVAudioSession.sharedInstance() do { try playbackSession.overrideOutputAudioPort(AVAudioSession.PortOverride.speaker) try playbackSession.setMode(AVAudioSession.Mode.measurement)) } catch {print("Playing over …

xcode - AVAudioSession doesn't exist in AVFoundation ...

    https://stackoverflow.com/questions/36525665/avaudiosession-doesnt-exist-in-avfoundation-framework
    I am trying to use AVAudioSession in Xcode for my Mac OS application, but Xcode when I try using this code: import Foundation import AVFoundation var recordingSession: AVAudioSession! Xcode give...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

How to record audio using AVAudioRecorder - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-record-audio-using-avaudiorecorder
    While it's not hard to record audio with an iPhone, it does take quite a bit of code so give yourself a few minutes to get this implemented. First you need to import the AVFoundation framework into your view controller.. You will need to add three properties to your view controller: a button for the user to tap to start or stop recording, an audio session to …

Play A Sound Using AVAudioPlayer [Swift 5 Example]

    https://www.advancedswift.com/play-a-sound-in-swift/
    For the examples in this post the category AVSession.Category.playback will be used. Activate An AVAudioSession. After configuring an AVAudioSession, use the setActive(_:, options:) method on an AVAudioSession to attempt to activate the session. This method can fail, for example, if another app or the system has priority on the audio currently ...

Recording from the microphone with AVAudioRecorder - a ...

    https://www.hackingwithswift.com/read/33/2/recording-from-the-microphone-with-avaudiorecorder
    AVAudioSession is there to enable and track sound recording as a whole, and AVAudioRecorder is there to track one individual recording. That is, the session is the bit that ensures we are able to record, the recorder is the bit that actual pulls data from the microphone and writes it to disk.

larix-sdk-examples/StepByStepGuide.md at main · …

    https://github.com/Softvelum/larix-sdk-examples/blob/main/ios-larix-demo/StepByStepGuide.md
    Any application that record or play audio, must activate AVAudioSession. Perform following code on start of the application: let session = AVAudioSession.sharedInstance() do { try session.setCategory(.playAndRecord, mode: .videoRecording, options: [.allowBluetooth]) try session.setActive(true) } catch { /* Handle error */ }

GitHub - stasel/WebRTC-iOS: A simple native WebRTC …

    https://github.com/stasel/WebRTC-iOS
    In order to have a production VoIP app you will need to have a real signaling server (not a simple broadcast server like in this example), deploy your own Turn server(s) and probably integrate CallKit and push notifications. Requirements. Xcode 12.1 or later; iOS 12 or later; Node.js + npm (For NodeJS Signaling server) - OR -

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