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Cannot use AVAudioPlayer in simulator in Xcode 12 beta 3

    https://developer.apple.com/forums/thread/655326
    Cannot use AVAudioPlayer in simulator in Xcode 12 beta 3 . ... This might relate to a similar problem I had with the first beta, where trying to use an AVAudioPlayer caused the app to hang and spit out a lot of errors and not really work.

AVAudioPlayer Error using iOS Simulator - Stack Overflow

    https://stackoverflow.com/questions/17318706/avaudioplayer-error-using-ios-simulator
    Restart the simulator to have it use the newly-selected device. 2015-04-21 16:04:19.790 FatBirdsPetAdventure[1622:84473] 16:04:19.790 ERROR: 56: Start: Mach message timeout. Apparently deadlocked. Aborting now. After restarting the simulator and doing the XCode dance (delete app from simulator, clean project, rebuild) I got another message:

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

iOS Audio Player (AVAudioPlayer) - Tutlane

    https://www.tutlane.com/tutorial/ios/ios-audio-player-avaudioplayer
    Here we will learn how to use avuaudioplayer in ios swift to create an audio player app to play audio or music using Xcode and how to use ios avfoundation framework in the swift app with example.. iOS Audio Player App. In iOS, we can easily implement an audio player to play audio sounds or music in swift applications by using the AVAudioPlayer method.

Running Your App in the Simulator or on ... - Apple …

    https://developer.apple.com/documentation/xcode/running-your-app-in-the-simulator-or-on-a-device
    If the build is successful, Xcode runs the app and opens a debugging session in the debug area. Use the controls in the debug area to step through your code, inspect variables, and interact with the debugger. If you choose a simulated device as the run destination, the Simulator launches and displays a simulation of the device family you chose.

AVAudioPlayer Error using iOS Simulator | Newbedev

    https://newbedev.com/avaudioplayer-error-using-ios-simulator
    Avaudioplayer. Related. Apple ... ' is set to 7.0 && Build input file cannot be found GoogleService-Info.plist iOS 13.4 simulator Capture Cursor issue iOS Simulator (11.1) that comes with Xcode 11.1 GM Seed seems to be unable to boot iOS 13.1 devices Is …

Playing Audio on an iPad using AVAudioPlayer (Xcode 4 ...

    https://www.techotopia.com/index.php/Playing_Audio_on_an_iPad_using_AVAudioPlayer_(Xcode_4)
    Building and Running the Application. Once all the requisite changes have been made and saved, test the application in the iOS iPad Simulator by clicking on the Run button located in the Xcode toolbar. Once the application appears, click on the Play button to begin playback.

[ Solution ] Xcode 6.1 no sound in simulator (Example ...

    https://teamtreehouse.com/community/-solution-xcode-61-no-sound-in-simulator
    [ Solution ] Xcode 6.1 no sound in simulator I did this video yesterday, the sound didn't work and I just couldn't move on. After being frustrated for hours, playing with my system settings, and looking at the code I turned to my good friend google.

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