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ios - Simple way change pitch with AVAudioPlayer? - …

    https://stackoverflow.com/questions/19126783/simple-way-change-pitch-with-avaudioplayer
    I want to use AVAudioRecorder to record a sound, and AVAudioPlayer to play it back, at a different pitch. I've tried changing the rate property of the audio player, which plays the sound faster or slower, but doesn't change the pitch.

ios - Swift change Pitch and Speed of recorded audio ...

    https://stackoverflow.com/questions/68916060/swift-change-pitch-and-speed-of-recorded-audio
    It's Swift / XCode 12.5.1 and works great. I call the audio using self.audioPlayer.startPlayback(audio: self.audioURL) which plays the recording perfectly. Now I want to add the ability for the user to adjust the pitch and speed of the recorded audio. It doesn't have to save the changes, just apply the changes while playing the file on the fly.

How to control the pitch and speed of audio using ...

    https://www.hackingwithswift.com/example-code/media/how-to-control-the-pitch-and-speed-of-audio-using-avaudioengine
    First you need a property to store your AVAudioEngine object, along with properties that store an AVAudioUnitTimePitch and an AVAudioUnitVarispeed – the processors that transform the speed and pitch of audio: let engine = AVAudioEngine() let speedControl = AVAudioUnitVarispeed() let pitchControl = AVAudioUnitTimePitch()

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

AVAudioEngine Tutorial for iOS: Getting Started ...

    https://www.raywenderlich.com/21672160-avaudioengine-tutorial-for-ios-getting-started
    The last thing to implement is changing the pitch of playback. Although pitch control isn't as practical as changing the rate, it's still fun to hear chipmunk voices. :] Add the following to updateForPitchSelection(): let selectedPitch = allPlaybackPitches[playbackPitchIndex] timeEffect.pitch = 1200 * Float(selectedPitch.value)

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