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App Extension Programming Guide: Audio Unit

    https://developer.apple.com/library/archive/documentation/General/Conceptual/ExtensibilityPG/AudioUnit.html
    The Xcode Audio Unit app extension template includes default source files for an AUAudioUnit subclass for the audio unit itself, an Info.plist file, an AUViewController subclass, and a MainInterface.storyboard file. Listing 6-1 shows the Info.plist keys and values for an iOS Audio Unit app extension for the Effect variant.

How to Create an Audio Unit Extension from Scratch in …

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    In the WWDC talk about Audio Unit V3 components, they mention the need to add Inter-App Audio, but it only applies to iOS. If we do it, the OS X the app will be instantly killed by the system, and Xcode will only tell us Finished running without any errors.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    For details, see Audio Toolbox Framework Reference and the SpeakHere sample code project. Use the Audio Unit framework to connect to and use audio processing plug-ins. For details, see Audio Unit Hosting Guide for iOS. Use the OpenAL framework to provide positional audio playback in games and other applications. iOS supports OpenAL 1.1.

Getting started with Audio Units on OS X Lion and XCode 4 ...

    http://sample-hold.github.io/2011/11/23/getting-started-with-audio-units-on-os-x-lion-and-xcode-4-2-1/
    Of course, the Core Audio SDK is still located in /Developer/Extras/CoreAudio and it’s still possible to develop Audio Units with XCode 4.2. So you have two solutions : either you grab a sample code from Apple documentation (like “FilterDemo” for instance) and migrate it to suit the latest changes done in OS X Lion for the Core Audio SDK ...

How to create an Audio Unit without the template in …

    https://stackoverflow.com/questions/7854756/how-to-create-an-audio-unit-without-the-template-in-xcode-4-2
    I have just installed Xcode 4.2, and I was about to start a new Audio Unit instrument project for OSX Lion, but in Xcode 4.2's New Project menu, there is no longer an Audio Unit Template to choose from.

pebble8888/audiounitswift: audio unit sample in swift - …

    https://github.com/pebble8888/audiounitswift
    audio unit sample in swift. Contribute to pebble8888/audiounitswift development by creating an account on GitHub.

xcode - My custom Audio Unit opens in AU Lab but not ...

    https://stackoverflow.com/questions/13650203/my-custom-audio-unit-opens-in-au-lab-but-not-garageband-or-ableton
    Additionally, for xcode 5.x and now current (2015-05) examples from Apple there are a few extra steps that may also help: 1. In "Build Settings, Apple LLVM - Preprocessing" add the Preprocessor Macro "CA_USE_AUDIO_PLUGIN_ONLY=0" which enables the ability to use the old style entry point in your .r file and .exp file (allows you to add ...

A template for creating an Audio Unit in XCode 4.2.1

    https://opensourcelibs.com/lib/simpleemptyaudioeffect
    Simpleemptyaudioeffect is an open source software project. A template for creating an Audio Unit in XCode 4.2.1. Simpleemptyaudioeffect is an open source software project. A template for creating an Audio Unit in XCode 4.2.1. ... 🔗 Homepage sample-hold.github.io. 🔗 Source Code github.com. 🕒 Last Update 10 months ago. 🕒 Created 10 ...

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