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How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/#:~:text=When%20you%20have%20a%20sound%20file%2C%20simply%20drag,going%20to%20have%20to%20import%20the%20AVFoundation%20classes.
    none

ios - How to add sound files to your bundle in Xcode ...

    https://stackoverflow.com/questions/46231153/how-to-add-sound-files-to-your-bundle-in-xcode
    Follow these steps: add the sound files in your project by dragging them to the Xcode sidebar a dialog will appear - check on Copy items needed …

Xcode 8 - How To Play Audio Files (Swift 3 Programming ...

    https://www.youtube.com/watch?v=vKWOP67F_uo
    In this video, I show you how to play audio files with Swift 3 and Xcode 8! Enjoy!

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    In iOS, you can parse the same audio file and bitstream formats that you can in Mac OS X, as follows: MPEG-1 Audio Layer 3, used for .mp3 files. ... To use the features of the Audio Unit framework, add the Audio Toolbox framework to your Xcode project and link against it in any relevant targets.

Audio - Apple Developer

    https://developer.apple.com/audio/
    Audio Files and Format Conversion. Open, read, and write to audio files. Convert between different sample rates from your app. Sample Code. Audio Toolbox Convert File; Audio Converter File Convert Test; Extended Audio File Conversion Test; Recording and Processing Audio. Record and process audio in real-time or offline with AVFoundation APIs ...

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    When you have a sound file, simply drag it into your Xcode project and it’ll add the file as a resource to your project. (Make sure to select [] Copy if needed) Importing the framework. In the class that you want to play a sound, you’re going to have to import the AVFoundation classes.

How To Add Resource Files Into Xcode Project And iOS App

    https://www.dev2qa.com/how-to-add-resource-files-into-xcode-project-and-ios-app/
    We will introduce how to use the two methods to add additional resource files into the Xcode project as below. 1. Add Files Into Xcode Project. You can add one or more files ( such as image files ) into the Xcode project follow the below steps. Right-click the Xcode project folder, then click Add Files to ” project name “ menu item in the popup menu list. Then select one or more …

How to Create an Audio Unit Extension from Scratch in XCode

    https://betterprogramming.pub/create-audio-unit-extension-from-scratch-77abee79d12
    Go to File New/Target, choose Audio Unit Extension, update Product Name (i.e. “VolumePlugin”), Subtype Code (use “Demo”). and Manufacturer Code (also use “Demo”). Now create a shared framework where we’ll put audio unit plugins files.

Xcode 4 Tutorial: Play Sound File (Beginner-Friendly ...

    https://www.youtube.com/watch?v=kCpw6iP90cY
    Very simple, easy, and understandable tutorial on how to play a sound in Xcode.NOTE: I do not show source code in the description because it takes away from ...

iOS: Audio With Volume Control Using Xcode 7 and Swift 2 ...

    https://jefftilson.com/2015/09/30/ios-audio-with-volume-control-using-xcode-7-and-swift-2/
    Fire up a new Xcode project. For this tutorial I selected the Single View Application template and I’m targeting only the iPhone. Add Some Audio. Now we’ve got a play button, we’ll need something to play. Right-click (or Control-click) on your project folder in the Navigator and choose “Add files to <your project>”. Then find your favourite song or any other audio clip.

GitHub - matthewreagan/Xcode-Breakpoint-Sounds: Collection ...

    https://github.com/matthewreagan/Xcode-Breakpoint-Sounds
    Option 1: Adding to Xcode. The easiest way to use these sounds is to add them to Xcode's breakpoint editor sound menu: Download the sounds. Copy the audio files to ~/Library/Sounds. Quit and relaunch Xcode. Option 2: Using AFPlay.

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