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Audio File Stream Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_file_stream_services
    Here, in outline form, is a typical usage pattern for an audio file stream parser: Create a new audio file stream parser by calling the Audio File Stream Open(_: _: _: _: _:) function. Pass pointers to your callback functions for audio data and metadata (Audio File Stream _Packets Proc and Audio File Stream _Property Listener Proc). The Audio File Stream Open(_: _: _: _: _:) function gives …

xcode - How to Build Audio File Stream iPhone App? - …

    https://stackoverflow.com/questions/5592455/how-to-build-audio-file-stream-iphone-app
    I need some guidance on how to make a audio stream app for multiple audio files, so the app user can choose from the list and listen to the item.Do you know any good tutorials, or place from where i can learn how to do this by my self. ... iphone xcode ios4 audio audio-streaming. Share. Follow asked Apr 8 '11 at 8:26. Spire Spire.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    To play streamed audio content, such as from a network connection, use Audio File Stream Services in concert with Audio Queue Services. Audio File Stream Services parses audio packets and metadata from common audio file container formats in a network bitstream. You can also use it to parse packets and metadata from on-disk files. In iOS, you can parse the …

xcode - Streaming audio and video into IOS app - Stack ...

    https://stackoverflow.com/questions/11591620/streaming-audio-and-video-into-ios-app
    I am creating an iPhone app on Xcode with build in video and music, the trouble is I want to keep the whole app below 20MB I've compressed the videos to a OK standard but I'm still over the 20MB Is there a way I can just stream the videos from a server, so when I click on my video / Audio button in the app it plays like it was saved within the app.

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