We have collected the most relevant information on Xaudio2_Loop_Infinite. Open the URLs, which are collected below, and you will find all the info you are interested in.


XAudio2 Boundary Values and Flags (Xaudio2.h) - Win32 …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-boundary-values-and-flags
    7 rows

XAUDIO2_BUFFER (xaudio2.h) - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_buffer
    Number of times to loop through the loop region. This value can be between 0 and XAUDIO2_MAX_LOOP_COUNT. If LoopCount is zero no looping is performed and LoopBegin and LoopLength must be 0. To loop forever, set LoopCount to XAUDIO2_LOOP_INFINITE. pContext. Context value to be passed back in callbacks to the client. This may be NULL. Remarks

c++ - I cannot play a sound twice in xaudio2 - Stack …

    https://stackoverflow.com/questions/66346624/i-cannot-play-a-sound-twice-in-xaudio2
    to exit the loop. keep in mind that if loop_count = XAUDIO2_LOOP_INFINITE, then the voicecallback function OnBufferEnd(...) is not called if you group the interfaces and related data in a structure or class you can pass them between functions. keep the interfaces until you absolutely dont need them anymore and no need to CoInitialize or CoUnintialize more than …

XAudio2 - How come I am only able to play sound once with ...

    https://www.gamedev.net/forums/topic/577468-xaudio2---how-come-i-am-only-able-to-play-sound-once-with-out-reloading-audio-data/
    XAUDIO2_LOOP_INFINITE : 0; //get a pointer to the SoundData's internal buffer buffer.pAudioData = track.m_sampleData; buffer.AudioBytes = track.m_size; //no more audio data follows this buffer.Flags = XAUDIO2_END_OF_STREAM; // Submit data to voice if( FAILED( hr = track.GetSourceVoice()->SubmitSourceBuffer( &buffer ) ) ) return hr; // Store are track …

【コード】Xaudio2 でループ再生 : ゲーム開発日記

    http://dvdm.blog134.fc2.com/blog-entry-50.html
    To loop forever, set LoopCount to XAUDIO2_LOOP_INFINITE. (無限ループにするには、 LoopCount に XAUDIO2_LOOP_INFINITE をセットします。 ) と書いてありますので無限ループは LoopCount を XAUDIO2_LOOP_INFINITE にすればいいようです。 XAUDIO2_LOOP_INFINITE は 255 です。 定数一つで簡単にループさせる事が出来るようです。 記事にしようと思ってて忘 …

Now you know Xaudio2_Loop_Infinite

Now that you know Xaudio2_Loop_Infinite, we suggest that you familiarize yourself with information on similar questions.