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How to: Play a Sound with XAudio2 - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--play-a-sound-with-xaudio2
    Submit an XAUDIO2_BUFFER to the source voice using the function SubmitSourceBuffer. The audio sample data to which buffer points is still 'owned' by the app and must remain allocated and accessible until the sound stops playing. Use the Start function to start the source voice. Since all XAudio2 voices send their output to the mastering voice ...

XAudio2 Introduction - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
    XAudio2 removes the 6-channel limit on multichannel sounds, and supports multichannel audio on any multichannel-capable audio card. The card does not need to be hardware-accelerated. Multirate Processing To help minimize CPU usage, XAudio2 provides the technology to create multiple, low-rate audio processing graphs.

c++ - XAudio2 tutorial - Seperate thread and …

    https://stackoverflow.com/questions/48122656/xaudio2-tutorial-seperate-thread-and-asynchronous-reads
    The reason the XAudio2 sample code uses 'asynchronous' rather than 'blocking' I/O is best-practice. The reason it's done in a 'worker thread' is mostly for simplicity since in a game typically the audio is handled by it's own thread to avoid glitches and keeping the render/update loop distinct. You could handle the async/submit as part of your ...

XAudio2 - Peak and RMS - Free Tutorial - Construct

    https://www.construct.net/en/tutorials/xaudio2-peak-rms-57
    Therefore, throughout this tutorial all multiplication signs are replaced by the degree sign. So, wherever you see this it means 'multiply'. The XAudio2 object provides access to some of the features of Microsoft's XAudio2 API. We can't understand some of the expressions in XAudio2, if we don't start with a little explanation about sound.

directx-sdk-samples/XAudio2BasicSound.cpp at ... - GitHub

    https://github.com/walbourn/directx-sdk-samples/blob/master/XAudio2/XAudio2BasicSound/XAudio2BasicSound.cpp
    // Applications and Services Logs / Microsoft / Windows / XAudio2. // Right click on Microsoft Windows XAudio2 debug logging, Properties, then Enable Logging, and hit OK XAUDIO2_DEBUG_CONFIGURATION debug = {};

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