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How to: Play a Sound with XAudio2 - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--play-a-sound-with-xaudio2
    Submit an XAUDIO2_BUFFER to the source voice using the function SubmitSourceBuffer. The audio sample data to which buffer points is still 'owned' by the app and must remain allocated and accessible until the sound stops playing. Use the Start function to start the source voice. Since all XAudio2 voices send their output to the mastering voice ...

Getting started with XAudio2 - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/getting-started
    Introduces key concepts for using XAudio2. Describes the versions of the XAudio2 libraries available. Describes the steps required to initialize XAudio2. Describes the Resource Interchange File Format (RIFF) used in audio data files. Describes the steps required to populate WAVEFORMATEX and XAUDIO2_BUFFER structures with data from an audio file.

XAudio2 - Peak and RMS - Free Tutorial - Construct

    https://www.construct.net/en/tutorials/xaudio2-peak-rms-57
    Therefore, throughout this tutorial all multiplication signs are replaced by the degree sign. So, wherever you see this it means 'multiply'. The XAudio2 object provides access to some of the features of Microsoft's XAudio2 API. We can't understand some of the expressions in XAudio2, if we don't start with a little explanation about sound.

xaudio2 · walbourn/directx-sdk-samples · GitHub

    https://github.com/walbourn/directx-sdk-samples/tree/master/XAudio2
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XAudio2 Introduction - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
    XAudio2 is primarily intended for developing high performance audio engines for games. For game developers who want to add sound effects and background music to their modern games, XAudio2 offers an audio graph and mixing engine with low-latency and support for dynamic buffers, synchronous sample-accurate playback, and implicit source rate ...

directx-sdk-samples/XAudio2BasicSound.cpp at master ...

    https://github.com/walbourn/directx-sdk-samples/blob/master/XAudio2/XAudio2BasicSound/XAudio2BasicSound.cpp
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c++ - XAudio2 tutorial - Seperate thread and …

    https://stackoverflow.com/questions/48122656/xaudio2-tutorial-seperate-thread-and-asynchronous-reads
    The reason the XAudio2 sample code uses 'asynchronous' rather than 'blocking' I/O is best-practice. The reason it's done in a 'worker thread' is mostly for simplicity since in a game typically the audio is handled by it's own thread to avoid glitches and keeping the render/update loop distinct. You could handle the async/submit as part of your ...

Programming with DirectX : Sound in DirectX - XAudio2 ...

    http://www.programming4.us/multimedia/3830.aspx
    XAUDIO2_VOICE_NOSRC for no sample rate conversion. XAUDIO2_VOICE_USEFILTER to enable filter effects on the sound. XAUDIO2_VOICE_MUSIC to state that the voice is used to play background music. Once the source voice is created, an audio buffer using the XAudio2 structure XAUDIO2_BUFFER is created.

Direct3D game sample - Code Samples | Microsoft Docs

    https://docs.microsoft.com/en-us/samples/microsoft/windows-universal-samples/simple3dgamedx/
    Direct3D game sample. Code Sample. 06/10/2021. R. Browse code Download ZIP. Shows the basic end-to-end implementation of a simple first person 3-D game using DirectX (Direct3D 11.2, Direct2D, Windows.Gaming.Input, and XAudio2) in a C++ app. Note: This sample is part of a large collection of UWP feature samples.

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