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XAudio2 Streaming Audio Data - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-streaming-audio-data
    The streaming code should be placed in a separate thread, where it can sleep while waiting for long-running disk and audio operations to finish. A callback class is used to wake the thread by triggering events when audio operations have finished. For an example of how streaming can be accomplished with XAudio2, see How to: Stream a Sound from Disk.

Streaming Audio Data - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/streaming-audio-data
    Thank you. In this article. This section provides an overview of XAudio2 streaming. XAudio2 Streaming Audio Data. Introduces XAudio2 streaming. How to: Stream a Sound from Disk. Describes how to stream audio data from disk with XAudio2.

XAUDIO2_BUFFER (xaudio2.h) - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_buffer
    XAudio2 audio data is interleaved, data from each channel is adjacent for a particular sample number. For example if there was a 4 channel wave playing into an XAudio2 source voice, the audio data would be a sample of channel 0, a sample of channel 1, a sample of channel 2, a sample of channel 3, and then the next sample of channels 0, 1, 2, 3, etc.

IXAudio2VoiceCallback::OnStreamEnd (xaudio2.h) - …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2voicecallback-onstreamend
    The OnStreamEnd callback indicates that XAudio2 has finished consuming the last buffer submitted to the voice. With PCM data, all audio is guaranteed to have been played and the voice can be stopped or destroyed safely. The OnStreamEnd callback only indicates that an XAUDIO2_BUFFER with the XAUDIO2_END_OF_STREAM flag set has been processed. The …

Download XAudio2: High Performance Considerations …

    https://www.microsoft.com/en-us/download/details.aspx?id=6871
    You may be porting your title from XAudio1, or looking to create that next high-performance audio engine from scratch. This talk covers several features in XAudio2 that can be used to enable a more immersive experience for your audience, as well as make your life easier as an audio developer. We cover the changes that XAudio2 brings when porting from XAudio1 or …

XAudio2 API usage along with streaming Video playback

    https://social.msdn.microsoft.com/Forums/en-US/239724c3-0e54-4792-8fde-dd40d3ddeff5/xaudio2-api-usage-along-with-streaming-video-playback
    I'm planning to develop a guitar tuner app (Windows 8 Store App) and so I'm trying to capture audio from a microphone device and want to process the input with XAudio2 to get the pitch, etc.: Capturing Audio --> I will use Windows.Media.Capture.MediaCapture; Processing Audio --> I will use XAudio2 (together with SharpDX to use XAudio2 from C#)

Multiple XAudio2 instances needed for …

    https://stackoverflow.com/questions/51398477/multiple-xaudio2-instances-needed-for-audio-stream-category
    In the newer XAudio2 API's for Windows 8 and 10, an AUDIO_STREAM_CATEGORY is passed to IXAudio2::CreateMasteringVoice. The documentation goes on to say how these should be used for different types of audio. However an IXAudio2 is only allowed one master voice. To do this is completely separate IXAudio2 instances along with all associated …

Programming with DirectX : Sound in DirectX - XAudio2 ...

    http://www.programming4.us/multimedia/3830.aspx
    XAudio2 uses something known as voices to manipulate and control audio. There are three types of these voices in the XAudio2 API: source voices, submix voices, and mastering voices. A source voice is used to send sound data to the other types of voices, and it …

Generating sound at runtime using XAudio2 in a Windows ...

    http://10rem.net/blog/2012/11/29/generating-sound-at-runtime-using-xaudio2-in-a-windows-store-app
    So, I created a new Windows Store C++ plus XAML plus DirectX app. There are a couple different audio pipelines I could use. I decided to go with XAudio2 rather than WASAPI, as XAudio2 is much easier to get into, and has decent performance. Is XAudio2 fast enough for real-time sound generation? It has been shown to be so for many apps.

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