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IXAudio2SourceVoice (xaudio2.h) - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nn-xaudio2-ixaudio2sourcevoice
    The IXAudio2SourceVoice interface has these methods. Notifies an XAudio2 voice that no more buffers are coming after the last one that is currently in its queue. Stops looping the voice when it reaches the end of the current loop region. Removes all pending audio buffers from the voice queue. Returns the frequency adjustment ratio of the voice.

C# (CSharp) SharpDX.XAudio2 SourceVoice Examples

    https://csharp.hotexamples.com/examples/SharpDX.XAudio2/SourceVoice/-/php-sourcevoice-class-examples.html
    C# (CSharp) SharpDX.XAudio2 SourceVoice - 30 examples found. These are the top rated real world C# (CSharp) examples of SharpDX.XAudio2.SourceVoice extracted from open source projects. You can rate examples to help us improve the quality of examples.

c# - SharpDX XAudio2: 6 SourceVoice limit - Stack Overflow

    https://stackoverflow.com/questions/53582583/sharpdx-xaudio2-6-sourcevoice-limit
    - Setting the volume for sourcevoices and/or master makes no difference. From the XAudio2 API Documentation I found this quote: 'XAudio2 removes the 6-channel limit on multichannel sounds, and supports multichannel audio on any multichannel-capable audio card. The card does not need to be hardware-accelerated.'.

SharpDX / XAudio2 : Sending a SourceVoice through a ...

    https://stackoverflow.com/questions/16790610/sharpdx-xaudio2-sending-a-sourcevoice-through-a-submixvoice
    The C++ examples on the net suggest I can use effect chains, but there's no EffectChain constructor or functions that accept voices. Here're the basics: private XAudio2 xa = null; private MasteringVoice mv = null; private SourceVoice sv = null; private SubmixVoice sm = null; private SoundStream ss = null; private AudioBuffer ab = null; private ...

SharpDX/SourceVoice.cs at master - GitHub

    https://github.com/sharpdx/SharpDX/blob/master/Source/SharpDX.XAudio2/SourceVoice.cs
    Subsequent calls to <see cref="SharpDX.XAudio2.SourceVoice.SetFrequencyRatio" /> are clamped between XAUDIO2_MIN_FREQ_RATIO and MaxFrequencyRatio. The maximum value for this argument is defined as XAUDIO2_MAX_FREQ_RATIO, which allows pitch to be raised by up to 10 octaves. If MaxFrequencyRatio is less than 1.0, the voice will use that ratio ...

C# (CSharp) SharpDX.XAudio2 SourceVoice.SetFrequencyRatio ...

    https://csharp.hotexamples.com/examples/SharpDX.XAudio2/SourceVoice/SetFrequencyRatio/php-sourcevoice-setfrequencyratio-method-examples.html
    C# (CSharp) SharpDX.XAudio2 SourceVoice.SetFrequencyRatio - 5 examples found. These are the top rated real world C# (CSharp) examples of SharpDX.XAudio2.SourceVoice.SetFrequencyRatio extracted from open source projects. You can rate examples to help us …

XAudio2 SourceVoice.State.SamplesPlayed always …

    https://github.com/sharpdx/SharpDX/issues/709
    Hello! I have attached a simple Visual Studio project that reproduces this issue. Specifically, the issue is that SourceVoice.State.SamplesPlayed always returns 0 when the project is set to x64 (or Any CPU with "Prefer 32-bit" off), whereas it works properly when the project is set to x86 (or Any CPU with "Prefer 32-bit" on).

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