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XAudio2 Sample Rate Conversions - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-sample-rate-conversions
    XAudio2 voices can perform automatic sample rate conversions if their input sample rate is different from the input sample rate of their output voices. Sample rate conversions follow these rules: Voice input sample rate is fixed. Voices can only handle the input sample rate specified when they were created.

XAudio2: how to convert seconds to samples - Game ...

    https://gamedev.stackexchange.com/questions/54053/xaudio2-how-to-convert-seconds-to-samples
    This number is the amount of samples per second. Multiply the time you want to seek to by the sample rate, and you get the sample you want to seek to. For example, if the sample rate is 44100, and you want to seek to second 20.4, the sample you want to seek to is. There's also some more information regarding Sample Rate Conversions in XAudio2.

XAudio2-MinGW-test/XAudio2.h at master · …

    https://github.com/fundies/XAudio2-MinGW-test/blob/master/Include/XAudio2.h
    # define XAUDIO2_MAX_SAMPLE_RATE 200000 // Maximum audio sample rate supported # define XAUDIO2_MAX_VOLUME_LEVEL 16777216 . 0f // Maximum acceptable volume level (2^24) # define XAUDIO2_MIN_FREQ_RATIO ( 1 / 1024 . 0f ) // Minimum SetFrequencyRatio argument

XAudio2 API | SharpDX

    http://sharpdx.org/wiki/class-library-api/xaudio2/
    15 rows

Poor audio quality when playing sounds via XAudio2 ...

    https://www.gamedev.net/forums/topic/700158-poor-audio-quality-when-playing-sounds-via-xaudio2/
    I tested it with a sample rate of 44100 Hz, the formats (S16, S32, F32) and one or two channels. All backends, WASAPI, DirectSound, even WinMM had no sound issue with that configuration at all - and i tested it with a really crap bluetooth audio headset with integrated audio output device O_o

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