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XAudio2, SharpDX.XAudio2 C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/SharpDX.XAudio2/XAudio2/-/php-xaudio2-class-examples.html
    C# (CSharp) SharpDX.XAudio2 XAudio2 - 30 examples found. These are the top rated real world C# (CSharp) examples of SharpDX.XAudio2.XAudio2 extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C# (CSharp) Namespace/Package Name: SharpDX.XAudio2. Class/Type: XAudio2.

XAudio2 Sample Rate Conversions - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-sample-rate-conversions
    XAudio2 voices can perform automatic sample rate conversions if their input sample rate is different from the input sample rate of their output voices. Sample rate conversions follow these rules: Voice input sample rate is fixed. Voices can only handle the input sample rate specified when they were created.

XAudio2 with C# - Stack Overflow

    https://stackoverflow.com/questions/38618614/xaudio2-with-c-sharp
    XAudio2 doesn't support C# directly but you can call it using SharpDX, which is a managed .NET wrapper of DirectX API. Here you can find a few samples to get started. Other possibilities that I haven't tried but should work: SlimDX; CSCore

AudioBuffer, SharpDX.XAudio2 C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/SharpDX.XAudio2/AudioBuffer/-/php-audiobuffer-class-examples.html
    C# (CSharp) SharpDX.XAudio2 AudioBuffer - 30 examples found. These are the top rated real world C# (CSharp) examples of SharpDX.XAudio2.AudioBuffer extracted from open source projects. You can rate examples to help us improve the quality of examples. public override void Dispose () { base.Dispose (); if (buffer != null) buffer.Stream.Dispose (); buffer = null; }

How to: Play a Sound with XAudio2 - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--play-a-sound-with-xaudio2
    Submit an XAUDIO2_BUFFER to the source voice using the function SubmitSourceBuffer. if ( FAILED (hr = pSourceVoice->SubmitSourceBuffer ( &buffer ) ) ) return hr; Note. The audio sample data to which buffer points is still 'owned' by the app and must remain allocated and accessible until the sound stops playing.

Loop sound from C# with XAudio2

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/e6a8746d-7c71-4395-929a-e9f3e8d3d47b/loop-sound-from-c-with-xaudio2
    XAudio2 is certainly your best bet. However it is not supported from C#. You will need to write your app in C++ Cx or create a wrapper around XAudio2 and generate a WinRT component that can be called from your C# application. Keep in mind that the reason we do do not support XAudio2 from managed code is due to nondeterministic finalization.

SharpDX-Samples/Program.cs at master · …

    https://github.com/sharpdx/SharpDX-Samples/blob/master/Desktop/XAudio2/PlaySound/Program.cs
    /// SharpDX XAudio2 sample. Plays wav/xwma/adpcm files from the disk. /// </ summary > static void Main (string [] args) {var xaudio2 = new XAudio2 (); var masteringVoice = new MasteringVoice (xaudio2); PLaySoundFile (xaudio2, " 1) Playing a standard WAV file ", " ergon.wav "); PLaySoundFile (xaudio2, " 2) Playing a XWMA file ", " ergon.xwma ");

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