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Download XAudio2: High Performance Considerations …

    https://www.microsoft.com/en-us/download/details.aspx?id=6871
    You may be porting your title from XAudio1, or looking to create that next high-performance audio engine from scratch. This talk covers several features in XAudio2 that can be used to enable a more immersive experience for your audience, as well as make your life easier as an audio developer. We cover the changes that XAudio2 brings when porting from XAudio1 or …

Getting started with XAudio2 - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/getting-started
    Introduces key concepts for using XAudio2. Describes the versions of the XAudio2 libraries available. Describes the steps required to initialize XAudio2. Describes the Resource Interchange File Format (RIFF) used in audio data files. Describes the steps required to populate WAVEFORMATEX and XAUDIO2_BUFFER structures with data from an audio file.

XAudio2 Introduction - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
    XAudio2 is primarily intended for developing high performance audio engines for games. For game developers who want to add sound effects and background music to their modern games, XAudio2 offers an audio graph and mixing engine with low-latency and support for dynamic buffers, synchronous sample-accurate playback, and implicit source rate conversion.

voice - Using XAudio2 to Process Microphone Input - Game ...

    https://gamedev.stackexchange.com/questions/128741/using-xaudio2-to-process-microphone-input
    This answer is not useful. Show activity on this post. XAudio2 is intended for real-time mixing, source-rate conversion, and DSP effects such as position audio as is commonly used in games. It does not handle audio input which on Windows is typically done with Windows Core Audio (aka WASAPI)--on Windows XP input was part of DirectSound. You can capture data …

XAudio2 -- Can It Capture Sound? - C And C++ | Dream.In.Code

    https://www.dreamincode.net/forums/topic/97163-xaudio2-can-it-capture-sound/
    XAudio2 -- Can it capture sound? Posted 03 April 2009 - 03:54 PM Hi, Just a quick simple question, I have done some googleing and have been unable to find a conclusive answer, But is it possible to use the XAudio2 API (DirectX) to capture sound as well as play sound?

[xaudio2] poor quality when playing 11025hz sound …

    https://github.com/libsdl-org/SDL/issues/1491
    recording of sample.wav played back distorted by Xaudio2 (distorted.mp3, audio/mpeg, 2015-03-26 21:53:00 +0000, 180807 bytes) Reported in version: HG 2.1 Reported for operating system, platform: Windows 8, x86_64. Comments on the original bug report: On 2014-05-18 21:50:34 +0000, Eric Wasylishen wrote: Created attachment 1650

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