We have collected the most relevant information on Xaudio2 Loop. Open the URLs, which are collected below, and you will find all the info you are interested in.


IXAudio2SourceVoice::ExitLoop (xaudio2.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2sourcevoice-exitloop
    Syntax HRESULT ExitLoop ( UINT32 OperationSet ); Parameters OperationSet Return value Returns S_OK if successful, an error code otherwise. See XAudio2 Error Codes for descriptions of XAudio2 specific error codes. Remarks If the cursor for the voice is not in a loop region, ExitLoop does nothing. Platform Requirements

XAUDIO2_BUFFER (xaudio2.h) - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_buffer
    LoopCount Number of times to loop through the loop region. This value can be between 0 and XAUDIO2_MAX_LOOP_COUNT. If LoopCount is zero no looping is performed and LoopBegin and LoopLength must be 0. To loop forever, set LoopCount to XAUDIO2_LOOP_INFINITE. pContext Context value to be passed back in callbacks to the client. …

XAudio2 Boundary Values and Flags (Xaudio2.h) - Win32 …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-boundary-values-and-flags
    XAUDIO2_MAX_LOOP_COUNT: Maximum value that will not be treated as infinite looping for XAUDIO2_BUFFER.LoopCount. XAUDIO2_MAX_INSTANCES: Maximum simultaneous instances of XAudio2 allowed on Xbox 360. XAudio2 values with special meaning. Constant Description; XAUDIO2_COMMIT_NOW:

audio - XAudio2, starting/stopping loops? - Stack Overflow

    https://stackoverflow.com/questions/1980082/xaudio2-starting-stopping-loops
    1 How can I start/stop audio looping in IXAudio2SourceVoice? Basically it has a start/stop which starts and pauses the audio execution as well as an ExitLoop () function which stpos the audio once it has finished playing. What I'd like to do is call 'ExitLoop ()' then at a later time restart the looping process. How can I do this?

IXAudio2VoiceCallback::OnLoopEnd (xaudio2.h) - Win32 …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2voicecallback-onloopend
    It is only guaranteed to be called shortly after the last sample in the loop has been processed. For information about the IXAudio2VoiceCallback interface methods, see the XAudio2 Callbacks section. Platform Requirements Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7) Requirements

Loop sound from C# with XAudio2

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/e6a8746d-7c71-4395-929a-e9f3e8d3d47b/loop-sound-from-c-with-xaudio2
    Hi everybody, I have tried to simply loop a sound with the C# MediaElement. Which is quite useless for me, because of the build in gap of MediaElement. It would be better to use XAudio2, but I could not find any examples... What should I do if I want to program something like a game with sound ... · Hello Prog_1, XAudio2 is certainly your best bet ...

Now you know Xaudio2 Loop

Now that you know Xaudio2 Loop, we suggest that you familiarize yourself with information on similar questions.