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XAudio2 and OGG - Graphics and GPU Programming - GameDev.net

    https://www.gamedev.net/forums/topic/496350-xaudio2-and-ogg/
    Once you have done you will need to link to the following OGG/Vorbis libraries: libogg.lib libvorbis.lib libvorbisfile.lib Place the following OGG/Vorbis files where your project can access then libogg.dll libvorbis.dll libvorbisfile.dll ogg.h os_types.h codec.h vorbisenc.h vorbisfile.h To use this class you need to do

XAudio not playing OGG from resource - Game Dev Help

    https://www.construct.net/en/forum/construct-classic/help-support-using-construct-38/xaudio-not-playing-ogg-36072
    As I understand it XAudio2 is finished, with no other plans to change anything, I will add that since this is an open source project anybody is free to make up a plug that plays ogg's as a sound fx. I just pity anyone who tries to load a bunch of songs that way.

XAudio2 - Graphics and GPU Programming - GameDev.net

    https://www.gamedev.net/forums/topic/561895-xaudio2/
    4. I couldn't figure out how to load an ogg file with XAudio2, does anyone know how? thank you *** Source Snippet Removed *** I'll give some hints gathered from using XAudio2 in my engine : 1) Dispose the voice on a secondary thread cause the dispose works only when the XAudio2 thread is COMPLETELY IDLE, so it may take 1-2 ms.

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