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IXAudio2SourceVoice::Discontinuity (xaudio2.h) - Win32 ...

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2sourcevoice-discontinuity
    Discontinuity suppresses the warnings that normally occur in the debug build of XAudio2 when a voice runs out of audio buffers to play. It is preferable to mark the final buffer of a stream by tagging it with the XAUDIO2_END_OF_STREAM flag, but in some cases the client may not know that a buffer is the end of a stream until after the buffer has ...

XAudio2 APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/_xaudio2/
    Discontinuity Notifies an XAudio2 voice that no more buffers are coming after the last one that is currently in its queue. EnableEffect Enables the effect at a given position in the effect chain of the voice. EndProcess Notifies CXAPOParametersBase that the XAPO has finished accessing the current process parameters.

IXAudio2SourceVoice (xaudio2.h) - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nn-xaudio2-ixaudio2sourcevoice
    IXAudio2SourceVoice::Discontinuity Notifies an XAudio2 voice that no more buffers are coming after the last one that is currently in its queue. IXAudio2SourceVoice::ExitLoop Stops looping the voice when it reaches the end of the current loop region. IXAudio2SourceVoice::FlushSourceBuffers Removes all pending audio buffers from the voice …

XAUDIO2_BUFFER_WMA (xaudio2.h) - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_buffer_wma
    When streaming an xWMA file a few packets at a time, XAUDIO2_END_OF_STREAM should be specified on the last packet. Alternatively, the application may call IXAudio2SourceVoice::Discontinuity after submitting the last packet.

xaudio2 - How to reset a IXAudio2SourceVoice's ...

    https://stackoverflow.com/questions/65754955/how-to-reset-a-ixaudio2sourcevoices-samplesplayed-counter-after-flushing-sour
    Looking at the XAudio2 source, there's no exposed way to do that in the API other than letting a packet play with XAUDIO2_END_OF_STREAM.. Calling Discontinuity sets up the end-of-stream flag on the currently playing buffer, or if there's none playing and a queued buffer it sets it there. You need to call Discontinuity and then let the voice play to completion before you …

zenilib: zenilib/jni/external/sdl/SDL/XAudio2.h File Reference

    http://www-personal.umich.edu/~bazald/l/api/_x_audio2_8h.html
    #define IXAudio2SourceVoice_Discontinuity ... (1000.0f * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR) Definition at line 133 of file XAudio2.h. #define XAUDIO2_QUANTUM_NUMERATOR 1: Definition at line 130 of file XAudio2.h. #define XAUDIO2_SEND_USEFILTER 0x0080:

Download XAudio2: High Performance Considerations …

    https://www.microsoft.com/en-us/download/details.aspx?id=6871
    This talk covers several features in XAudio2 that can be used to enable a more immersive experience for your audience, as well as make your life easier as an audio developer. We cover the changes that XAudio2 brings when porting from XAudio1 or DirectSound, the various file formats available, and architecting a solution around proper voice ...

xaudio2_7.dll free download | DLL‑files.com

    https://www.dll-files.com/xaudio2_7.dll.html
    xaudio2_7.dll, File description: XAudio2 Game Audio API Errors related to xaudio2_7.dll can arise for a few different different reasons. For instance, a faulty application, xaudio2_7.dll has been deleted or misplaced, corrupted by malicious software present on …

用ffmpeg和XAudio2解码和播放audio – 频率错误 中国服务器网

    https://zgserver.com/ffmpegxaudio2audio.html
    我正在使用ffmpeg解码audio并使用XAudio2 API输出,它使用pts工作并与video输出同步播放。 但它是高调(即听起来像花栗鼠)。 ... m_pClock->GetClock(); const __int64 iAvDiff = (iClockDiff + iCurrDiff)/2; //Check for discontinuity in the stream, use a moving average to //eliminate highfreq fluctuations of large ...

zenilib: zenilib/jni/external/sdl/SDL/XAudio2.h Source File

    http://www-personal.umich.edu/~bazald/l/api/_x_audio2_8h_source.html
    469 // XAudio2Processor - An XAUDIO2_PROCESSOR enumeration value that specifies. 470 // the hardware thread (Xbox) or processor (Windows) that XAudio2 will use. 471 // The enumeration values are platform-specific; platform-independent code. 472 // can use XAUDIO2_DEFAULT_PROCESSOR to use the default on each platform.

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