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XAudio2 Failed to create XAudio2MasteringVoice: error code ...

    https://answers.microsoft.com/en-us/windows/forum/all/xaudio2-failed-to-create-xaudio2masteringvoice/990a6b34-b277-4117-bae7-06d0dbbb9199
    // Create the mastering voice wHResult = mXAudio2->CreateMasteringVoice(&mMasteringVoice); if (FAILED(wHResult)) { Types::String wException(name()); wException += " Failed to create XAudio2MasteringVoice: "; wException += acs::lexical_cast<Types::String>(wHResult); throw acs::Exception(wException); }

XAudio2 Master Voice Creation Failed: 0X80070490

    https://forums.dolphin-emu.org/Thread-xaudio2-master-voice-creation-failed-0x80070490
    (05-01-2017, 02:48 AM) KHg8m3r Wrote: Have you done a system restart of your computer? Not Shutdown and turn back on, but a Restart (This makes sure things get properly flushed in case you have Windows Fast Boot enabled)

Failed Creating Mastering Voice? - PCSX2

    https://forums.pcsx2.net/Thread-Failed-Creating-Mastering-Voice
    Location: Meshoppen, PA. #10. 06-23-2009, 03:47 AM. Go into SPU2-X config and change the XAudio2 selection to DirectSound. XAudio2 support should work on XP, but doesn't always since it's not built into the OS and is only reliable if you have the correct installs of DirectX and a soundcard driver that supports it.

error &quot;Failed to create XAudio2 mastering voice&quot ...

    https://forum.thegamecreators.com/thread/213049
    Failed to create XAudio2 mastering voice" It's confusing because it's so intermittent -- I'll write 100 lines of code, compile a program that runs successfully, add 20 lines and recompile and run, get the exception error, remove the 20 lines and recompile and run, still get the exception error. I get it even with the simplest possible code:

How to: Initialize XAudio2 - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--initialize-xaudio2
    XAudio2 is initialized for audio playback by creating an instance of the XAudio2 engine, and creating a mastering voice. To initialize XAudio2. Make sure you have initialized COM. For a Windows Store app, this is done as part of initializing the Windows Runtime. Otherwise, use CoInitializeEx. HRESULT hr; hr = CoInitializeEx( nullptr, COINIT_MULTITHREADED ); if …

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