We have collected the most relevant information on Xaudio2 Capture. Open the URLs, which are collected below, and you will find all the info you are interested in.


XAudio2 -- Can It Capture Sound? - C And C++ | Dream.In.Code

    https://www.dreamincode.net/forums/topic/97163-xaudio2-can-it-capture-sound/
    XAudio2 -- Can it capture sound? Posted 03 April 2009 - 03:54 PM Hi, Just a quick simple question, I have done some googleing and have been unable to find a conclusive answer, But is it possible to use the XAudio2 API (DirectX) to capture sound as well as play sound?

XAudio2 Introduction - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
    XAudio2 removes the 6-channel limit on multichannel sounds, and supports multichannel audio on any multichannel-capable audio card. The card does not need to be hardware-accelerated. Multirate Processing To help minimize CPU usage, XAudio2 provides the technology to create multiple, low-rate audio processing graphs.

Getting started with XAudio2 - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/getting-started
    Getting started with XAudio2 Article 01/07/2021 2 minutes to read d v s m Is this page helpful? In this article In This Section This section provides a list of key topics about XAudio2. In This Section Programming Guide XAudio2 Programming Reference

XAudio2 and DirectSound capture - Graphics and GPU ...

    https://www.gamedev.net/forums/topic/524478-xaudio2-and-directsound-capture/
    XAudio2 and DirectSound capture Graphics and GPU Programming Programming. Started by Rewdew February 13, 2009 07:42 AM-1 comments, last by Rewdew 12 years, 10 months ago Advertisement. Rewdew Author. 349 February 13, 2009 07:42 AM. Hello, I currently use DirectSound for both sound playback and capture. ...

Download XAudio2: High Performance Considerations …

    https://www.microsoft.com/en-us/download/details.aspx?id=6871
    This talk covers several features in XAudio2 that can be used to enable a more immersive experience for your audience, as well as make your life easier as an audio developer. We cover the changes that XAudio2 brings when porting from XAudio1 or DirectSound, the various file formats available, and architecting a solution around proper voice ...

voice - Using XAudio2 to Process Microphone Input - Game ...

    https://gamedev.stackexchange.com/questions/128741/using-xaudio2-to-process-microphone-input
    XAudio2 is intended for real-time mixing, source-rate conversion, and DSP effects such as position audio as is commonly used in games. It does not handle audio input which on Windows is typically done with Windows Core Audio (aka WASAPI)--on Windows XP input was part of DirectSound.

XAudio2 - Mastering Voice sample grabbing

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/4ba3f7a5-cab4-46ff-b97d-f6934164db6d/xaudio2-mastering-voice-sample-grabbing
    Unfortunately, It is not really possible, as XAudio2 has been designed for realtime audio processing but not offline. Even if it is possible to capture the audio just before it is sent to the mastering audio (just place a single mix voice before the master voice and plug a custom XAPO as you suggest), you can't tell XAudio2 to process your audio as fast as it cans (i.e. you …

Now you know Xaudio2 Capture

Now that you know Xaudio2 Capture, we suggest that you familiarize yourself with information on similar questions.