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XAudio2 C# (CSharp) Code Examples - HotExamples

    https://csharp.hotexamples.com/examples/-/XAudio2/-/php-xaudio2-class-examples.html
    C# (CSharp) XAudio2 - 15 examples found. These are the top rated real world C# (CSharp) examples of XAudio2 extracted from open source projects. You can rate examples to help us improve the quality of examples. public unsafe XAudio2Renderer () { waveFormat = new WaveFormat (); waveFormat.FormatTag = WaveFormatTag.Pcm; xAudio = new XAudio2 ...

XAudio2, SharpDX.XAudio2 C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/SharpDX.XAudio2/XAudio2/-/php-xaudio2-class-examples.html
    C# (CSharp) SharpDX.XAudio2 XAudio2 - 30 examples found. These are the top rated real world C# (CSharp) examples of SharpDX.XAudio2.XAudio2 extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C# (CSharp) Namespace/Package Name: SharpDX.XAudio2. Class/Type: XAudio2.

XAudio2, CSCore.XAudio2 C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/CSCore.XAudio2/XAudio2/-/php-xaudio2-class-examples.html
    C# (CSharp) CSCore.XAudio2 XAudio2 - 8 examples found. These are the top rated real world C# (CSharp) examples of CSCore.XAudio2.XAudio2 extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C# (CSharp) Namespace/Package Name: CSCore.XAudio2. Class/Type: XAudio2.

How to: Play a Sound with XAudio2 - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--play-a-sound-with-xaudio2
    Submit an XAUDIO2_BUFFER to the source voice using the function SubmitSourceBuffer. The audio sample data to which buffer points is still 'owned' by the app and must remain allocated and accessible until the sound stops playing. Use the Start function to start the source voice. Since all XAudio2 voices send their output to the mastering voice ...

XAudio2 APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/_xaudio2/
    IXAudio2 is the interface for the XAudio2 object that manages all audio engine states, the audio processing thread, the voice graph, and so forth. The IXAudio2EngineCallback interface contains methods that notify the client when certain events happen in the IXAudio2 engine. A mastering voice is used to represent the audio output device.

XAudio2 Sample Rate Conversions - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-sample-rate-conversions
    XAudio2 voices can perform automatic sample rate conversions if their input sample rate is different from the input sample rate of their output voices. Sample rate conversions follow these rules: Voice input sample rate is fixed. Voices can only handle the input sample rate specified when they were created.

AudioBuffer, SharpDX.XAudio2 C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/SharpDX.XAudio2/AudioBuffer/-/php-audiobuffer-class-examples.html
    C# (CSharp) SharpDX.XAudio2 AudioBuffer - 30 examples found. These are the top rated real world C# (CSharp) examples of SharpDX.XAudio2.AudioBuffer extracted from open source projects. You can rate examples to help us improve the quality of examples.

Audio graphs - UWP applications | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/uwp/audio-video-camera/audio-graphs
    Are significantly easier to use than XAudio2. Can be used from C# in addition to being supported for C++. Can use audio files, including compressed file formats, directly. XAudio2 only operates on audio buffers and does not provide any file I/O capabilities. Can use the low-latency audio pipeline in Windows 10.

Loop sound from C# with XAudio2

    https://social.msdn.microsoft.com/Forums/windowsserver/en-US/e6a8746d-7c71-4395-929a-e9f3e8d3d47b/loop-sound-from-c-with-xaudio2
    XAudio2 is certainly your best bet. However it is not supported from C#. You will need to write your app in C++ Cx or create a wrapper around XAudio2 and generate a WinRT component that can be called from your C# application. Keep in mind that the reason we do do not support XAudio2 from managed code is due to nondeterministic finalization.

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