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XAUDIO2_BUFFER (xaudio2.h) - Win32 apps | Microsoft …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_buffer
    XAUDIO2_END_OF_STREAM. Indicates that there cannot be any buffers in the queue after this buffer. The only effect of this flag is to suppress debug output warnings caused by starvation of the buffer queue. AudioBytes. Size of the audio data, in bytes.

IXAudio2SourceVoice::FlushSourceBuffers (xaudio2.h ...

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2sourcevoice-flushsourcebuffers
    Thus, an XAudio2 client that calls FlushSourceBuffers cannot expect to receive OnBufferEnd callbacks in the order in which the buffers were submitted. No warnings for starvation of the buffer queue will be emitted when the currently playing buffer completes; it is assumed that the client has intentionally removed the buffers that followed it.

XAUDIO2_VOICE_STATE (xaudio2.h) - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/ns-xaudio2-xaudio2_voice_state
    Pointer to a buffer context provided in the XAUDIO2_BUFFER that is processed currently, or, if the voice is stopped currently, to the next buffer due to be processed. pCurrentBufferContext is NULL if there are no buffers in the queue. BuffersQueued Number of audio buffers currently queued on the voice, including the one that is processed currently.

IXAudio2SourceVoice::Discontinuity (xaudio2.h) - Win32 ...

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nf-xaudio2-ixaudio2sourcevoice-discontinuity
    Notifies an XAudio2 voice that no more buffers are coming after the last one that is currently in its queue. Syntax C++ HRESULT Discontinuity(); Return value Returns S_OK if successful, an error code otherwise. Remarks

c++ - XAudio2 - playing only a part of the audio - Stack ...

    https://stackoverflow.com/questions/17690645/xaudio2-playing-only-a-part-of-the-audio
    Show activity on this post. I am trying to play mp3/wma using xaudio2. I managed to use the Media Foundation Source Reader object to do the decoding. My problem is, it is not playing the full audio; I could get only a part of the audio played. What I am trying to do is, get the next sample from IMFSourceReader and submit this as the next buffer ...

mame/xaudio2_sound.cpp at master · mamedev/mame · …

    https://github.com/mamedev/mame/blob/master/src/osd/modules/sound/xaudio2_sound.cpp
    MAME. Contribute to mamedev/mame development by creating an account on GitHub.

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