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How to: Play a Sound with XAudio2 - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--play-a-sound-with-xaudio2
    Submit an XAUDIO2_BUFFER to the source voice using the function SubmitSourceBuffer. if ( FAILED (hr = pSourceVoice->SubmitSourceBuffer ( &buffer ) ) ) return hr; Note. The audio sample data to which buffer points is still 'owned' by the app and must remain allocated and accessible until the sound stops playing.

Add another sound file to XAudio2 audio file playback sample

    https://social.msdn.microsoft.com/Forums/en-US/101dc032-6dce-40ed-9c72-50afb131372b/add-another-sound-file-to-xaudio2-audio-file-playback-sample
    Hello All. I'm running the metro sample project "XAudio2 audio file playback sample." I'm able to run the sample successfully. Now, I'm trying to add my own sound file to the project. However, the files that I create don't seem to work with the project. What format are the sound files in ... · There is a problem with the "BasicAudio" class code. During ...

Visual Studio C++ Samples | Microsoft Docs

    https://docs.microsoft.com/en-us/cpp/overview/visual-cpp-samples
    XInput audio controller playback sample (Windows 8) This sample demonstrates XAudio2 playback to an XInput device, such as a headset, in an app. Direct2D 3D transform effect sample (Windows 8) This sample demonstrates the different methods to transform an image in 3-D space. Windows account authorization sample (Windows 8)

directx-sdk-samples/XAudio2BasicSound.cpp at master ...

    https://github.com/walbourn/directx-sdk-samples/blob/master/XAudio2/XAudio2BasicSound/XAudio2BasicSound.cpp
    // Submit the wave sample data using an XAUDIO2_BUFFER structure: XAUDIO2_BUFFER buffer = {}; buffer. pAudioData = waveData. startAudio; buffer. Flags = XAUDIO2_END_OF_STREAM; // tell the source voice not to expect any data after this buffer: buffer. AudioBytes = waveData. audioBytes; if ( waveData. loopLength > 0) {buffer. LoopBegin = waveData. loopStart; buffer.

Releasing memory allocated for XAudio2 samples

    https://social.msdn.microsoft.com/Forums/en-US/ea1316f1-ff33-415a-b06d-fc61b553882a/releasing-memory-allocated-for-xaudio2-samples
    Hi, I'm working on an XAudio2 based music app and I am having problems releasing memory allocated to my source voices. I looked at the "XAudio2 audio file playback sample" that is kind of similar to what I do, but it never releases the memory and changing the sample to call the XAudio2SoundPlayer destructor causes A/V exceptions on sourceVoice …

c++ - I cannot play a sound twice in xaudio2 - Stack …

    https://stackoverflow.com/questions/66346624/i-cannot-play-a-sound-twice-in-xaudio2
    void playSource(IXAudioSourceVoice2 voice, XAUDIO2_BUFFER* buffer) { //Playing again without stopping is invalid on XAudio2 voice->Stop(0); //Or use XAUDIO2_PLAY_TAILS for playing the reverb's tail //Remove the buffers and reset the audio position voice->FlushSourceBuffers(); //Submit the buffer after the reset voice->SubmitSourceBuffer(buffer, …

c# - XAudio2 OnVoiceProcessingPassStart callback ...

    https://stackoverflow.com/questions/10349281/xaudio2-onvoiceprocessingpassstart-callback-stuttering-playback
    I'm using XAudio2 with SlimDX and I've managed to get it playing a short (~8second) wav file on loop, however as it approaches the end of the first loop, the audio begins to stutter and the stuttering continues into the next …

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