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How to: Play a Sound with XAudio2 - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--play-a-sound-with-xaudio2
    Submit an XAUDIO2_BUFFER to the source voice using the function SubmitSourceBuffer. The audio sample data to which buffer points is still 'owned' by the app and must remain allocated and accessible until the sound stops playing. Use the Start function to start the source voice. Since all XAudio2 voices send their output to the mastering voice ...

X3DAudio - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/x3daudio
    X3DAudio is an API used with XAudio2 to position sound in 3D space to create the illusion of sound coming from a point in space relative to the position of the camera. How to: Integrate X3DAudio with XAudio2. This topic shows how to integrate X3DAudio with XAudio2. Programming Guide.

XAudio2 Introduction - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
    Enhanced Multichannel and Surround Sound Support. Multichannel, 3D, and surround sound support is expanded. 3D and surround sound are now much more flexible and transparent. XAudio2 removes the 6-channel limit on multichannel sounds, and supports multichannel audio on any multichannel-capable audio card.

c++ - Integrating 3D audio in xaudio2 - Stack Overflow

    https://stackoverflow.com/questions/68238758/integrating-3d-audio-in-xaudio2
    I was following the tutorial on msdn for xaudio2. 2D audio is working fine, but when I tried integrating 3D audio, it just wasnt working. …

X3DAudio Overview - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/x3daudio-overview
    In this article. X3DAudio is an API used with XAudio2 to position sound in 3D space to create the illusion of sound coming from a point in space relative to the position of the camera.In particular, titles that feature 3D scenes will want to use X3DAudio. Sounds not requiring 3D positioning, such as soundtracks or non-positioned ambient sounds, may bypass X3DAudio …

XAudio2 Audio Effects - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-audio-effects
    An audio effect is an object that takes incoming audio data, and performs some operation on the data before passing it on. You can use an effect to perform a variety of tasks, including adding reverb to an audio stream and monitoring peak volume levels. Effect Chains. Any XAudio2 voice can host a chain of audio effects.

XAudio2 3D Sound - Graphics and GPU Programming - GameDev.net

    https://gamedev.net/forums/topic/641226-xaudio2-3d-sound/5050115/
    I initialized XAudio2 and I'm able to play audio files normally, now I'm looking to play the sound in 3D space. I'm using the following code to set the position of the emitter (model position) and the position of the listener (camera position), not sure what changes should I make to get it to work: void updateAudioPosition() { X3DAUDIO_VECTOR p ...

XAudio2 3D Sound - Graphics and GPU Programming - GameDev.net

    https://www.gamedev.net/forums/topic/641226-xaudio2-3d-sound/
    I initialized XAudio2 and I'm able to play audio files normally, now I'm looking to play the sound in 3D space. I'm using the following code to set the position of the emitter (model position) and the position of the listener (camera position), not sure what changes should I make to get it to work: void updateAudioPosition() { X3DAUDIO_VECTOR p ...

Tutorial 31: 3D Sound - RasterTek

    http://www.rastertek.com/dx11tut31.html
    Tutorial 31: 3D Sound This tutorial will cover how to implement 3D sound using Direct Sound in DirectX 11 with C++. The code in this tutorial is based on the earlier Direct Sound tutorial. We will modify the original code so that sounds are now 3D instead of 2D. The first concept with 3D sound is that all sounds now have a 3D position in the world.

Programming with DirectX : Sound in DirectX - XAudio2 ...

    http://www.programming4.us/multimedia/3830.aspx
    As far as the basics of XAudio2 are concerned this is essentially what you need to play audio in the API. In the XAudio2 demo’s main source file the function calls CoInitializeEx() because XAudio2 is a COM object in Windows. It creates the XAudio2 engine, and it creates the mastering voice that will play the actual sound.

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