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Cross-platform Audio Creation Tool - Wikipedia

    https://en.wikipedia.org/wiki/Cross-platform_Audio_Creation_Tool#:~:text=Xaudio%20is%20an%20Xbox-only%20API%20designed%20for%20optimal,to%20work%20for%20Microsoft%20Windows%20development%20as%20well.
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XACT or XAudio2 - Engines and Middleware - GameDev.net

    https://www.gamedev.net/forums/topic/700876-audio-xact-or-xaudio2/
    Xaudio is an Xbox-only API designed for optimal digital signal processing. XACT also includes X3DAudio, a spatialization helper library available on both platforms, Windows and the Xbox. XACT was originally developed for Xbox development, and was later modified to work for Microsoft Windows development as well.

xaudio2 - What is the XACT API? - Game Development Stack ...

    https://gamedev.stackexchange.com/questions/42116/what-is-the-xact-api
    XACT is a high-level API for audio playback. XACT is implemented in terms of differing lower-level APIs on various platforms, some of which are actually deprecated. DirectSound, for example, is used to implement XACT on older version of Windows and DirectSound itself is deprecated. On the 360, XACT is implemented in terms of the Xaudio stack ...

c# - Xact vs AudioContent - Stack Overflow

    https://stackoverflow.com/questions/3791578/xact-vs-audiocontent
    Xact vs AudioContent. Ask Question Asked 11 years, 3 months ago. Active 11 years ago. Viewed 610 times 1 I am using XNA to develop a game which requires both sound effects and music. I'm trying to figure out how to implement the sound engine. Microsoft provides the ability to use the Content Pipeline to load and play audio.

XAudio <--> XACT API?

    https://social.msdn.microsoft.com/Forums/en-US/76a2ea74-e5ba-4150-b700-051f04f0d36b/xaudio-xact-api
    So I've gone through the various multi-threading presentations from the GameFest downloads trying to understand how best to structure my game. All is well so far, the concepts map over to the managed world pretty easy ... and I've even gotten myself a creator's club sub, so I'll get to try all ... · The heavy lifting of playing audio on Xbox happens on ...

XAudio2 - Wikipedia

    https://en.wikipedia.org/wiki/XAudio2
    XAudio2 is a lower-level audio API for Microsoft Windows, Xbox 360 and Windows Phone 8, the successor to DirectSound on Windows and a supplement to the original XAudio on the Xbox 360. XAudio2 operates through the XAudio API on the Xbox 360, through DirectSound on Windows XP, and through the low-level audio mixer WASAPI on Windows Vista and higher.

DirectSound vs OpenAL vs XAudio - what is the difference ...

    https://www.beamng.com/threads/directsound-vs-openal-vs-xaudio-what-is-the-difference.4516/
    After trying the tech demo, I decided to buy the game, and after I went to the options menu, I noticed "Audio Provider" option. In the drop-down list there's a DirectSound, Null, OpenAL and XAudio in it. Obviously "Null" will simply not render any sound, possibly granting some extra FPS due to no CPU usage due to sound playback (hopefully), but ...

Dbpoweramp vs exact audio copy

    https://forum.dbpoweramp.com/showthread.php?44406-Dbpoweramp-vs-exact-audio-copy
    Re: Dbpoweramp vs exact audio copy. You will find it is much more developed than EAC, and is under constant active development. dBpoweramp is also easier to configure, can rip to multiple formats at the same time, has better metadata, is quicker (able to do one burst pass, auto match with AccurateRip and give a secure rip), just to name a few.

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