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How to: Play a Sound with XAudio2 - Win32 apps | …
https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--play-a-sound-with-xaudio2
In this article. This topic describes the minimum steps required to play previously-loaded audio data in XAudio2. After you initialize XAudio2 (see How to: Initialize XAudio2) and load the audio data (see How to: How to: Load Audio Data Files in XAudio2), you can play a sound by creating a source voice and passing audio data to it.. To play a sound
Getting started with XAudio2 - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/xaudio2/getting-started
Introduces key concepts for using XAudio2. Describes the versions of the XAudio2 libraries available. Describes the steps required to initialize XAudio2. Describes the Resource Interchange File Format (RIFF) used in audio data files. Describes the steps required to populate WAVEFORMATEX and XAUDIO2_BUFFER structures with data from an audio file.
XAudio2 Introduction - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2-introduction
XAudio2 is a low-level audio API. It provides a signal processing and mixing foundation for games that is similar to its predecessors, DirectSound and XAudio. XAudio2 is the long-awaited replacement for DirectSound. It addresses …
XAudio2 - Peak and RMS - Free Tutorial
https://www.construct.net/en/tutorials/xaudio2-peak-rms-57
This can be easily achieved by using the following trick: 1) Make your dB range relative to 90. That is, factor = 90 / myRange. For example, Dancer uses a range of 60 dB, 90 / 60... 2) Apply this to the sin expression, sin ('peakL' ° factor). …
c++ - XAudio2 tutorial - Seperate thread and …
https://stackoverflow.com/questions/48122656/xaudio2-tutorial-seperate-thread-and-asynchronous-reads
The reason the XAudio2 sample code uses 'asynchronous' rather than 'blocking' I/O is best-practice. The reason it's done in a 'worker thread' is mostly for simplicity since in a game typically the audio is handled by it's own thread to avoid glitches and keeping the render/update loop distinct. You could handle the async/submit as part of your ...
XAudio2 APIs - Win32 apps | Microsoft Docs
https://docs.microsoft.com/en-us/windows/win32/api/_xaudio2/
An optional interface that allows an XAPO to use effect-specific parameters. IXAudio2 is the interface for the XAudio2 object that manages all audio engine states, the audio processing thread, the voice graph, and so forth. The IXAudio2EngineCallback interface contains methods that notify the client when certain events happen in the IXAudio2 ...
Programming with DirectX : Sound in DirectX - XAudio2 ...
http://www.programming4.us/multimedia/3830.aspx
Audio2 is the Direct Sound replacement for Windows developers and is an enhanced version of the XAudio API that Xbox developers have been enjoying for some time. In this article we will create a demo that will play a sound file once and then exit. This demo will show you how to get XAudio2 up and working to play sound inside any application.
Xaudio2 tutorial needed. - Graphics and GPU Programming ...
https://www.gamedev.net/forums/topic/541157-xaudio2-tutorial-needed/
Hi people, I haven't found a single book that talks about Xaudio 2, neither have I found a nice in-depth tutorial/article over the internet. Its weird, because it has already passed an year and a half since Xaudio2 was released. Any news about it, …
DirectXTutorial.com
http://www.directxtutorial.com/
I've got a long list of tutorials to add to this site, but I need to know what to do first. I'm looking at building tutorial sections for Windows Phone, model rendering, text rendering, Windows 8 style input, Windows 8 style multiplayer, and XAudio. I also want to write a few sections for more advanced rendering effects, like shadows, post ...
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