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XNA Sound: XACT - New York University

    https://cse.engineering.nyu.edu/jsterling/cs3113/Slides/20.XACT.pdf
    – All Programs :: Microsoft XNA Game Studio 4.0 :: Tools :: XACT Auditioning Utility – Play the desired sound (right click in XACT and select Play) Adding Sounds to Game Add the XACT project Add fields to your Game class – AudioEngine audioEngine;

XNA 4.0 cannot create an AudioEngine - Stack Overflow

    https://stackoverflow.com/questions/10307898/xna-4-0-cannot-create-an-audioengine
    This question is a derivative of this one: Creating XNA AudioEngine on windows game project. I am working from the same book, and have the same problem as the original question. The solution provided by Andrew doesn't work as doesn't exist as well. I am unable to use AudioEngine class in my project. I have tried adding this using statement:

xna 4.0 - Creating XNA AudioEngine on windows game …

    https://stackoverflow.com/questions/8389044/creating-xna-audioengine-on-windows-game-project
    AudioEngine is actually in the Microsoft.Xna.Framework.Xact assembly. Add a reference to that, and everything should work as expected. Note that XACT is not available on Windows Phone 7 (this is why it is in a separate assembly). If you plan to go mobile later, use SoundEffect instead.

Class AudioEngine | MonoGame Documentation

    https://docs.monogame.net/api/Microsoft.Xna.Framework.Audio.AudioEngine.html
    AudioEngine (String, TimeSpan, String) Path to a XACT settings file. Determines how many milliseconds the engine will look ahead when determing when to transition to another sound. A string that specifies the audio renderer to use. For the best results, use a lookAheadTime of 250 milliseconds or greater.

AudioEngine Class | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb195043(v=xnagamestudio.41)
    Namespace: Microsoft.Xna.Framework.Audio Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll) Syntax public class AudioEngine : IDisposable See Also Tasks. Playing Sounds from an XACT Project Pausing a Sound (XACT) Adjusting Volume (XACT) Concepts. Sounds Overview. Reference. AudioEngine Members …

Visual C# 2010 with XNA 4.0 Refresh cant find …

    https://social.msdn.microsoft.com/Forums/en-US/26fe6b76-c336-4630-9f81-9cfefd7054fc/visual-c-2010-with-xna-40-refresh-cant-find-audioengine-class
    AudioEngine founds in Microsoft.Xna.Framework.Xact, not in the Microsoft.Xna.Framework. Marked as answer by Lisa Zhu Monday, December 3, 2012 10:09 AM Friday, November 30, 2012 3:09 PM

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