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X3DAUDIO_EMITTER (x3daudio.h) - Win32 apps | …

    https://docs.microsoft.com/en-us/windows/win32/api/x3daudio/ns-x3daudio-x3daudio_emitter
    X3DAUDIO_EMITTER only supports a cone in a single-point emitter. Multi-point emitters are a convenient and efficient way to manage a related group of sound sources. Many properties are shared among all channel points, such as Doppler—the same Doppler shift is applied to all channels in the emitter.

How to: Integrate X3DAudio with XAudio2 - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/how-to--integrate-x3daudio-with-xaudio2
    The X3DAUDIO_EMITTER structure represents the position of the thing making the sound. There will be one X3DAUDIO_EMITTER structure for each sound that is being tracked. Members of the structures that will not be updated in a game loop should be initialized here. Most members of the structures can simply be initialized to zero. However, some members of …

X3DAudio Overview - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/x3daudio-overview
    Listeners and Emitters To manage sounds in 3D space, X3DAudio employs the concepts of listeners and emitters . Listeners and emitters represent the position of whatever is hearing 3D sounds, and the point from which those sounds originate.

X3DAudioCalculate function (x3daudio.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/x3daudio/nf-x3daudio-x3daudiocalculate
    Enables emitter-to-listener interior angle calculation. X3DAUDIO_CALCULATE_ZEROCENTER: Fills the center channel with silence. This flag allows you to keep a 6-channel matrix so you do not have to remap the channels, but the center channel will be silent. This flag is only valid if you also set X3DAUDIO_CALCULATE_MATRIX.

X3DAUDIO_DSP_SETTINGS (x3daudio.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/x3daudio/ns-x3daudio-x3daudio_dsp_settings
    Emitter-to-listener interior angle, expressed in radians with respect to the emitter's front orientation. Only calculated if the X3DAUDIO_CALCULATE_EMITTER_ANGLE flag is specified when calling X3DAudioCalculate. EmitterToListenerDistance. Distance in user-defined world units from the listener to the emitter base position. EmitterVelocityComponent

Download The (3D) Sound of Success: X3DAudio and …

    https://www.microsoft.com/en-us/download/details.aspx?id=17627
    XAudio 2 and XACT both abstract their notions of 3D into a separate math library—X3DAudio. This library provides tremendous flexibility for how titles implement 3D, with support for multipoint emitters and multichannel sound sources, independent listener and emitter objects, and transparent calculations that can be utilized, replaced, or enhanced at will by the …

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