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Unity - Scripting API: WWW.GetAudioClip

    https://docs.unity3d.com/ScriptReference/WWW.GetAudioClip.html
    Scripting API. Version: 2020.3 Select a different version 2022.1 - Supported 2021.2 - Supported 2021.1 - Not supported 2020.2 - Not supported 2020.1 - Not supported 2019.4 - Supported 2019.3 - Not supported 2019.2 - Not supported 2019.1 - Not supported 2018.4 - Not supported 2018.3 - Not supported 2017.4 - Not supported 2017.3 - Not supported ...

Unity - Scripting API: WWW.GetAudioClip

    https://docs.unity3d.com/2017.3/Documentation/ScriptReference/WWW.GetAudioClip.html
    Use this to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D. Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true). The latter will disable seeking on the clip (with .time and/or .timeSamples).

WWW.GetAudioClip, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/WWW/GetAudioClip/php-www-getaudioclip-method-examples.html
    C# (CSharp) UnityEngine WWW.GetAudioClip - 30 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.WWW.GetAudioClip extracted from open source projects. You can rate examples to help us improve the quality of examples.

Unity - Scripting API: WWW.GetAudioClip

    https://docs.unity3d.com/550/Documentation/ScriptReference/WWW.GetAudioClip.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

WWW.GetAudioClip() Freeze Bug And Possible Solutions ...

    https://forum.unity.com/threads/www-getaudioclip-freeze-bug-and-possible-solutions-thread.315243/
    To summarize, the www GetAudioClip () function hitches when a stream is finished loading from the web, after accessing the www audioclip property (I assume that's the moment when the bytes are transformed into an AudioClip). This hitch can completely freeze a device for multiple seconds, making it near unusable in a finished project.

WWW.GetAudioClip not working, throwing empty exception ...

    https://answers.unity.com/questions/1157239/wwwgetaudioclip-not-working-throwing-empty-excepti.html
    first let WWW to download info of your music file like name, length. then use www.GetAudioClip() function to get clip if you use it, before it download something it will not recognize that downloaded data is an AudioClip

www.GetAudioClip() returning a clip with the wrong …

    https://www.reddit.com/r/Unity3D/comments/1yt1sh/wwwgetaudioclip_returning_a_clip_with_the_wrong/
    www.GetAudioClip() returning a clip with the wrong length. The project has both a WebPlayer and iOS build. All text is narrated using audio files loaded from a media server. WebPlayer loads ogg files and iOS loads MP3 files.

WWW-GetAudioClip - Unity スクリプトリファレンス

    https://docs.unity3d.com/ja/current/ScriptReference/WWW.GetAudioClip.html
    パラメーター. threeD. Use this to specify whether the clip should be a 2D or 3D clip the .audioClip property defaults to 3D. stream. Sets whether the clip should be completely downloaded before it's ready to play (false) or the stream can be played even if only part of the clip is downloaded (true). The latter will disable seeking on the ...

Unity - Scripting API: WWW.audioClip

    https://docs.unity3d.com/ScriptReference/WWW-audioClip.html
    Description. Returns a AudioClip generated from the downloaded data (Read Only). The data must be an audio clip in Ogg (Standalones), MP3 (phones), WAV, XM, IT, MOD or S3M format. The clip will be downloaded completely before it's ready to play. Use the overloaded GetAudioClip (bool threeD, bool stream) to stream the audio, instead of ...

c# - Unity Android load local MP3 or WAV as AudioClip ...

    https://stackoverflow.com/questions/64963261/unity-android-load-local-mp3-or-wav-as-audioclip
    I'm able to load audio using UnityWebRequestMultimedia.GetAudioClip in the Unity Editor with the following code but when I run it on Android I am unable to load any files from the user's device. void Start () { audio = GetComponent<AudioSource> (); string fullPath = Path.Combine ("file://" + previewSong); StartCoroutine (GetAudioClip (fullPath ...

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