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Audiokinetic

    https://www.audiokinetic.com/products/wwise/
    Wwise | Audiokinetic. Wwise is the most advanced, feature-rich interactive audio solution for games. Whether you're an indie or a multi-million dollar production, Wwise will work for you. The Wwise audio solution has made its mark in the gaming industry and is now facilitating the advancement of interactive audio across multiple sectors.

Wwise Audio Engine Gem - Open 3D Engine

    https://www.o3de.org/docs/user-guide/gems/reference/audio/wwise/audio-engine-wwise/
    The Wwise Audio … Whenever updating the Wwise audio SDK to a newer version, if you have any existing O3DE projects that use the Wwise Audio Engine Gem, make sure to update LY_WWISE_INSTALL_PATH with the new path. Or, if you are relying on the WWISEROOT environment variable that is set during Wwise installation, be sure to regenerate the Visual …

Wwise Certifications - Audiokinetic Wwise

    https://www.audiokinetic.com/learn/certifications/
    The Wwise-101 Certification covers all the essentials you need to learn to get started with Wwise. Becoming Wwise-101 Certified grants you the opportunity of getting listed on the Creators Directory as a Content Provider, where you’ll be able to list your services where developers and content providers source interactive audio talent!

Audiokinetic Blog

    https://blog.audiokinetic.com/reintroducing-wwise-audio-lab-wal/
    Wwise Audio Lab (WAL) is an open-source game-like 3D environment developed with Unreal Engine 4 available through the Wwise Launcher. WAL puts the Unreal Project Source and Wwise Project in your hands to explore, audition, and create a …

Audiokinetic Blog

    https://blog.audiokinetic.com/create-a-doppler-effect-with-wwise/
    Let’s take a look at the audio settings in UE and Wwise: Figure 1.1: The Doppler effect settings in UE. To create a Doppler effect in UE, you only need to add a Doppler node. Figure 1.2: The Doppler effect settings in Wwise. In Wwise, you just create an RTPC and make sure all sounds affected have the same Doppler effect as the Doppler node.

GitHub - Vextil/Wwise-Unpacker: Unpack game audio …

    https://github.com/Vextil/Wwise-Unpacker
    Wwise Unpacker MP3 (Unpacked MP3s) OGG (Unpacked OGGs) Game Files (PCK and BNK files) Tools (Tools used for the unpacking process) Unpack to MP3.bat; Unpack to OGG.bat; Now we have to find the audio files to unpack. Life is Strange uses Wwise audio so files are packaged in either .PCK or .BNK containers.

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