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Audiokinetic

    https://www.audiokinetic.com/products/wwise/
    Wwise streamlines your interactive audio projects with its comprehensive interactive audio pipeline. Leverage creative control with fast concept prototyping and ship your best work on time. Stability Reduce technical risk by using Wwise, the most reliable solution and proven gold standard for interactive audio. Performance

Review: Wwise For Game Audio : Ask.Audio

    https://ask.audio/articles/review-wwise-for-game-audio
    In its most basic explanation, audio middleware is a tool that manages your audio assets that will be used in a game and integrates them with the game build. What I like about Wwise is that it's a feature-rich audio middleware solution. At first glance, the interface looks quite daunting as there are many menus, submenus, and folder structures.

What's the best way to learn audio middleware? Wwise ...

    https://gamedev.net/forums/topic/665259-what39s-the-best-way-to-learn-audio-middleware-wwise-fmod/5207434/
    In a nutshell, audio middleware takes all the common repetitive tasks of authoring, managing and communicating how audio responds to a game. Actually it's quite similar to a game engine which handles playing animations, and moving 3D objects around, providing lighting and authoring landscapes.

Xbox One eSRAM Hasn’t Affected Wwise Audio Middleware ...

    https://gamingbolt.com/xbox-one-esram-hasnt-affected-wwise-audio-middleware-development-ps4xbox-similar-from-audio-side
    GamingBolt had a chance to speak to Audiokinetic senior sales representative Mike Drummelsmith, whose company has worked on the video game audio development middleware Wwise, used in numerous...

Game Audio Production with Wwise Course - Berklee Online

    https://online.berklee.edu/courses/game-audio-production-with-wwise
    $1,250 Game Audio Production with Wwise is an exploration of the world of video games using Audiokinetic’s Wwise, a powerful and accessible middleware tool for integrating audio into a game. This course utilizes an isometric third-person video game (Wizard Nightmare) that you will fill with your own music, voice, and sound.

What's the best way to learn audio middleware? Wwise ...

    https://www.gamedev.net/forums/topic/665259-whats-the-best-way-to-learn-audio-middleware-wwise-fmod/
    In a nutshell, audio middleware takes all the common repetitive tasks of authoring, managing and communicating how audio responds to a game. Actually it's quite similar to a game engine which handles playing animations, and moving 3D objects around, providing lighting and authoring landscapes.

Middleware: Wwise - MobyGames

    https://www.mobygames.com/game-group/middleware-wwise
    Middleware: Wwise Group Description Games using a version of the Wwise audio pipeline suite by Audiokinetic. Related links official website [ edit description | add games] Viewing Page 1 of 18 (items 1-25 of 442) Next 2021 2020 2019 2018 2017 2016 2015 2014 2013 2012 2011 2010 2009 …

Wwise 101 Certification — Tom Bennett Audio

    https://tombennettaudio.com/blog/2018/7/5/wwise-101-certification
    2018, Audio Implementation, Game Audio, Middleware, Wwise. Wwise 101 Certification. Tom Bennett. July 18, 2018. 2018, Audio ... Newer Post School of Video Game Audio - Monster Sounds. Older Post School of Video Game Audio - Wwise Effects Processing. October 2021 Oct 30, 2021 Reel Talk - Showreel ...

software - FMOD Studio/Wwise vs Unity 5/UE4 Audio? - Sound ...

    https://sound.stackexchange.com/questions/34673/fmod-studio-wwise-vs-unity-5-ue4-audio
    Middle ware helps to facilitate this by keeping the interface more similar to what an audio designer would use in a DAW as well as keeping regularly used functions simple and to hand.

Unreal Engine + Wwise advantages : GameAudio - reddit

    https://www.reddit.com/r/GameAudio/comments/gvh0sk/unreal_engine_wwise_advantages/
    ***Game Audio*** For those interested in the craft of making sound / audio for games. This could encompass music, sound design, voice and just plain ol' middleware! Ask about about Unity and Unreal game engines, FMOD, WWISE, Max and more.

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