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Wine 4.3 is out with the XAudio2 reimplementation 'FAudio ...

    https://www.gamingonlinux.com/2019/03/wine-43-is-out-with-the-xaudio2-reimplementation-faudio-included
    The Wine 4.3 development release is quite an interesting one, as it includes Ethan Lee's XAudio reimplementation named FAudio. Quite a big one, since FAudio could help with a lot of audio issues in games and applications.

Implement XAudio2 Wine DLLs with FAudio · Issue #4 ...

    https://github.com/flibitijibibo/flibitBounties/issues/4
    The repository is currently here. We need to take FAudio and create a series of Wine DLLs that reimplement the XAudio2 2.7 set of libraries. This will most likely be done by taking the existing framework in the Wine source and filling them in to use FAudio, removing any of CodeWeavers' existing implementation.

[XAudio2] FAudio support · Issue #2 · ValveSoftware/wine ...

    https://github.com/ValveSoftware/wine/issues/2
    This is known to work on both Windows and Wine for 32- and 64-bit, and both @JohanSmet and @aeikum have been putting in work to make it more compatible with the whole range of XAudio2 versions. At the moment Wine is reimplementing XAudio2 with OpenAL Soft, and the other libraries (including X3DAudio) are currently stubbed.

Installing xaudio2 (Serious Sam Second Encounter HD ...

    https://forum.winehq.org/viewtopic.php?t=12759
    Now, using winetricks directx9 the game starts and the audio works, but the game seems much slower. So I was wondering if it possible to install xaudio2 without installing all directx9. Here is what I tried. I installed directx9 in a separated wineprefix and I copied in the game folder the files whose name is (case a part): windows/system32 ...

WineHQ - Wine Announcement - The Wine development …

    https://www.winehq.org/announce/6.20
    The Wine development release 6.20 is now available. What's new in this release (see below for details): - MSXml, XAudio, DInput and a few other modules converted to PE. - A few system libraries are bundled with the source to support PE builds. - HID joystick is now the only supported joystick backend in DirectInput.

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