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Guild Wars 2 winepulse Audio stuttering - WineHQ Forums

    https://forum.winehq.org/viewtopic.php?t=25851
    2. The sound in other programs using pulseaudio works very well. 3. Inside winecfg the winepulse driver also works well (the beep occurs) 4. (it gets stranger) The winepulse-sound works well in Guild Wars (1). System: Debian GNU/Linux 8 (jessie) 64-Bit (stable)

pulseaudio - Problem with audio (stuttering/choppy) in ...

    https://unix.stackexchange.com/questions/560545/problem-with-audio-stuttering-choppy-in-every-single-distribution-ive-used
    Apparently, it has something to do with something called S/PDIF, because it turns on and off while the audio cracks. Also, Pavucontrol frequently says "Establishing connection to pulseaudio" while this happens. With KDE, there is a constant message of changing devices, that says "Built-in-Audio" (has seen in the video).

audio - How do I fix pulseaudio stuttering? - Unix & Linux ...

    https://unix.stackexchange.com/questions/527358/how-do-i-fix-pulseaudio-stuttering
    Using amsynth to play just a sawtooth wave. After about 1 second, the audio will start stuttering. On any other system, using the same settings with amsynth, the sawtooth wave will not stutter. OS is Debian. Sound card is HDA Intel. I've tried doing: realtime-scheduling = no in /etc/pulse/daemon.conf

Last Wine 1.1.10/11 = pulse sound stuttering - WineHQ Forums

    https://forum.winehq.org/viewtopic.php?t=3307
    With last Wine & World of Warcraft the sound stutters. With last from Ubuntu repository (old) 1.0.1, work near the flawless! I use alsa (pulseaudio -> default -> alsa).

[solved] stuttering sound in wine / Multimedia and Games ...

    https://bbs.archlinux.org/viewtopic.php?id=142050
    The sound works perfectly fine in diablo 3. But in TF2/CSS it stutters. And looking at the stream in kmix, it keeps appearing and disappearing like if the alsa stream to pulse audio is also stuttering. I lost my old .wine directory, but everything used to work fine before I had to install steam and the games again. wine-1.5.4

[FreeBSD 13.0] - Wine audio is stuttering on a bunch of ...

    https://www.reddit.com/r/wine_gaming/comments/er6ces/freebsd_130_wine_audio_is_stuttering_on_a_bunch/
    My last PulseAudio try on Wine was creepy (getting cracking audio one thousand times more unbearable than on my Far Cry 3 and Assassin's Creed 1 videos and, that cracking audio was on everything ! First time it happened, I jumped so high that I almost fell of my chair, having to kill PulseAudio to "fix" the audio.

pulseaudio - How to change the default audio in Wine to ...

    https://askubuntu.com/questions/77210/how-to-change-the-default-audio-in-wine-to-alsa-only
    Fedora 29, I have wine-alsa and wine-pulseaudio packages both installed. Running in a 32-bit prefix. – Josh Hansen. Jan 25 '19 at 21:37. Add a comment | 5 In your terminal type winetricks sound=alsa. This does the same effect as in @fossfreedom-s solution.

Amazing performance boost by tweaking pulseaudio …

    https://www.reddit.com/r/leagueoflinux/comments/dr2qye/amazing_performance_boost_by_tweaking_pulseaudio/
    Archived. Amazing performance boost by tweaking pulseaudio settings? (Needs confirmation) TL;DR: My rhythm gamer senses told me to tweak pulseaudio latency settings and it somehow made LoL less stuttering. Edit: Using Esync also seems to help. My system: Arch, i3-gaps, no compositor in-game, using optimus-manager to use only Nvidia.

PulseAudio - Debian Wiki

    https://wiki.debian.org/PulseAudio
    Since Debian 9, Pulseaudio is managed by the per-user instance of systemd. It uses socket activation, which means Pulseaudio will start automatically when an application tries to use it. To reread the config files ~/.config/pulse/daemon.conf and /etc/pulse/daemon.conf, one can restart pulse: $ systemctl --user restart pulseaudio.service

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